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Navyman

Member Since 13 Oct 2007
Offline Last Active Today, 03:30 AM

Journal Entries

Hostile Viking Studio Development > Looking for Feedback - Kickstarter Page Preview

Posted 29 September 2016

http://precursorsdawn.com/images/Teaser_Frame_small.png
GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around by getting the community involved before the launch. Kickstarter Preview Page  Any feedback you have would be wonderful and very help. You can leave c...


Hostile Viking Studio Development > The Teaser Tailer - Precursor's Dawn

Posted 21 September 2016

Two points of announcement with this Journal entry:
First, Hostile Viking Studio is now alive and kicking.
Second, we have an amazing teaser for our first game to share. Travel to a distance galaxy and help shape the balance while avoiding throwing your civilization into chaos.
Without further pause, here is the Teaser Trailer for Precursor's Dawn:...


Hostile Viking Studio Development > Where has the Time Gone?

Posted 20 August 2016

While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of not being able to post much. To fill in the gap I thought I would write a post detailing it all out, then I thought it would be more fun to do kind of a Q&A s...


Hostile Viking Studio Development > First Look into Portas Aurora: Battleline Concept

Posted 19 August 2014

https://www.youtube.com/watch?v=fylAAnvbwqQ
This video highlights a few elements of the game and concept ideas.

Updated the graphics to a Standard resolution

Prototype Version of the Interface
Any feedback is helpful.
http://button.indiedb.com/popularity/medium/games/34410.png


Hostile Viking Studio Development > Graphics Now in 720p

Posted 16 August 2014

After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the last posted to a more "standard" resolution of 1280x720.
With the change in display size I understood that the UI would need to be updated to fit within the new...


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