Okay I have a followup entry to the Portas Aurora: Arrival Kickstarter Recap entry, but it is not finished yet and I am try to push forward with the team's current project. Leading me to post this entry first.Currently I have not found another way to create a second journal. I can see the site limiting users to 1 journal as a way to save space and prevent...
- Viewing Profile: Journal: Navyman
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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Orange Chair Software Development > Restructuring This Journal
Posted 15 February 2013
Orange Chair Software Development > Portas Aurora: Arrival Kickstarter Recap
Posted 10 February 2013
The Kickstarter campaign for Portas Aurora: Arrival for August was as follows:The Money sideGoal: $25,000Pledged: $ 868Dollars Pledged via Kickstarter $667(meaning that the user was actually on the site)Dollars Pledged via external referrer $201Average Pledge $ 18.87<- This is a breakdown of where and how much each person pledged.The Video side2141 T...
Orange Chair Software Development > Portas Aurora Recap
Posted 03 February 2013
The Kickstarter project for Portas Aurora: Arrival from September was not a success in terms of raising the capital to help produce the game. However, it was amazing. We received tons of feedback, and met dozens of great people making this last month a successful month. For more information on the data we collected from the Kickstarter project I will be p...
Orange Chair Software Development > Ding Screen
Posted 20 September 2012
I have gotten comments that the game does not look RPGy enough. After further questioning to determine what was missing I was informed that I lacked a "Ding Screen". Therefore, I present the Portas Aurora: Arrival "Ding Screen".http://www.portasaurora.com/images/KS/DING.jpg I am sure that it needs to be modified to some degree, but for now it looks fair?A...
Orange Chair Software Development > Character Sheet Area Update
Posted 18 September 2012
http://www.portasaurora.com/images/KS/Charsheet5.jpg Version 1http://www.portasaurora.com/images/KS/Charsheet8.jpg Version 8 - BlueConverting the game to 1280x720 has opened up more space for information and while that can be great for players it was hard to get the space to look "right". The grey squares are Skills (smaller boxes) and Talents (larger box...
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