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Navyman

Member Since 13 Oct 2007
Offline Last Active Aug 26 2014 09:24 PM

Journal Entries

Orange Chair Software Development > First Look into Portas Aurora: Battleline Concept

Posted 19 August 2014

https://www.youtube.com/watch?v=fylAAnvbwqQ
This video highlights a few elements of the game and concept ideas.

Updated the graphics to a Standard resolution

Prototype Version of the Interface
Any feedback is helpful.
http://button.indiedb.com/popularity/medium/games/34410.png


Orange Chair Software Development > Graphics Now in 720p

Posted 16 August 2014

After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the last posted to a more "standard" resolution of 1280x720.
With the change in display size I understood that the UI would need to be updated to fit within the new...


Orange Chair Software Development > Demo Now Visually Shareable

Posted 13 August 2014

My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is visually shareable.
The included Screenshot is of a game during the player's side of turn 6. The graphics are ALL placeholders with the white blocks being the...


Orange Chair Software Development > A Week into Demo Development

Posted 07 August 2014

After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of the Demo only covering a faction of the full game's scope and therefore would present some of its own unique challenges won the day. Because of this we are treati...


Orange Chair Software Development > Reduce the Scale or Create a Demo?

Posted 29 July 2014

Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone scale is a large factor in the amount of time it will take to rocket the game from a design document to a product lighting up screens. Therefore, to allow the publ...


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