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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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Navyman

Member Since 13 Oct 2007
Offline Last Active Aug 31 2014 02:18 PM

#5175899 Concern on "paying to enter" a project

Posted by Navyman on 24 August 2014 - 07:28 PM

 

 

It doesn't even sound like he understood what he was applying for.

I would agree with this 100%.




#5175898 Difficulty finding play testers

Posted by Navyman on 24 August 2014 - 07:26 PM

Creating a Dev Journal here. Create a post that shows some game play either through screenshots or video and a brief description of your game and the ideas behind it, then end it will "Looking for some play-testers to provide insight and discover bugs."

 

You should have a handful or more testers with feedback. More than a few of us have done it this way.




#5175711 Advertising a Game

Posted by Navyman on 23 August 2014 - 06:14 PM

Check this link out:

http://clicktobegin.net/business/20-ways-to-advertise-your-game/




#5175553 Trying to start a studio is painful

Posted by Navyman on 22 August 2014 - 04:48 PM

As everyone else here will tell you, Don't give up! I had to take a break from working full-time on game development to allow the lights to stay on. It is something most of us have to do. Yes, there can be long stretches of time that leave you feeling empty and unmotivated. The key is creating a set of todo lists that are achievable and know at night that you made progress forward on your dreams.

Passion is some thing that people can latch on and become part of your community. :)

Good Luck!




#5174891 4x space combat with low loses and control of territory

Posted by Navyman on 19 August 2014 - 07:00 PM

When you need to see some crazy ideas for board game checkout the Kickstarter board game area. The videos are often short and you can see a lot of ideas in small amount of time.




#5174591 [WIP] Witanlore: Dreamtime

Posted by Navyman on 18 August 2014 - 06:45 PM

If you are looking for more press checkout: http://indiegamemag.com/submission-center/




#5174558 TBSRPG

Posted by Navyman on 18 August 2014 - 03:58 PM

I am confused about this post. Is there a game with a set of mechanics that is attached to this post. I may have missed something.




#5174024 GhoulsMiner

Posted by Navyman on 15 August 2014 - 06:27 PM

The twist mechanic is awesome.




#5174023 Trial by Viking - WIP

Posted by Navyman on 15 August 2014 - 06:26 PM

The effects in this game are great!




#5173975 Europe 1300 - released & "postmortem"

Posted by Navyman on 15 August 2014 - 02:11 PM

Really like the new fiefdom graphic. Looks great!




#5173500 [WIP] Witanlore: Dreamtime

Posted by Navyman on 13 August 2014 - 10:34 PM

I would post some of this on Indie DB. There is a fairly large market that would be open to help fund your project.




#5173207 Do i need to know physics before using Unity3D?

Posted by Navyman on 12 August 2014 - 05:10 PM

Technically no. However, that is hinged on the fact you do not use physics in your game. You may want to understand frame per second and a few other timing items.




#5173103 Nuclear Launch Console

Posted by Navyman on 12 August 2014 - 09:35 AM

I made it through the first 3 than 2 drills. There was nothing that hinted on something better.

I think it would be cool or at least easier to keep people playing by adding something in between the massive delays.

Maybe like other launch controllers chatting on the system. and you can select a response like:

"Should you be using this for private message." lol

 

It needs something in the downtime to make it feel smoother.

 

Just my 2 cents.




#5172925 Nuclear Launch Console

Posted by Navyman on 11 August 2014 - 03:54 PM

Suggestions:

Would like a drill time clock

A drill mode button

A collection of "Tips" when you fail

Also made have a "workday clock" like with Papers Please. (Something for people to see a conclusion to the monitoring)

 

Question:

In a drill mode you do not have to wait for 100% fueled missile to push the Launch Button.




#5172637 Solo Project - Quality Expected?

Posted by Navyman on 10 August 2014 - 02:31 PM

It would depend on how you present the game to people.






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