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Navyman

Member Since 13 Oct 2007
Offline Last Active Today, 05:12 PM

#5307455 I have an Idea..........

Posted by on Yesterday, 01:00 PM

Is this your first game project? If so you need to think about your game in very small piece and find videos that allow you to master the smaller elements first before trying to link everything in what sounds like a very complex and large scale game.




#5306985 I ( Programmer ) Want To Get Experience

Posted by on 21 August 2016 - 01:34 AM

Have you worked with UE4 before?




#5282824 Long Way Home

Posted by on 23 March 2016 - 02:52 AM

In future posts, it would be nice to have included a description of the game to encourage more people to test it and even posting a short list of questions or point you would like feedback on. Generalized testing is okay, but you can get more out of asking us to look at specific items and provide you with our insight.

Good luck and keep working.




#5224588 Deeplinks within Apps

Posted by on 20 April 2015 - 07:14 PM

Wow this is a great article. Thank you.




#5223103 Selling TouchDevelop

Posted by on 14 April 2015 - 02:15 AM

TouchDevelop games? Do you have a link or are you talking about mobile games?




#5223102 Game development - Software Engineering or CS?

Posted by on 14 April 2015 - 02:14 AM

As a person with a CS degree either can be great for game development. It matter to how you apply the knowledge you gain. The SE classes that I did take have helped me with planning and workflow designs. My CS classes were more of coding and problem solving. Both can be used to create games.

In the end you need to look at the classes in each lineup and see which you favor more.




#5222919 Deeplinks within Apps

Posted by on 13 April 2015 - 06:39 AM

I have just begun to use deep links within my app, but I was wondering how other have used them.




#5222743 How do you deal with a level that's too hard in your game?

Posted by on 12 April 2015 - 08:25 AM

I would agree with Nyaanyaa. There are a fair number of players that seek challenge. If you were simply to nerf the difficulty it would not help your most loyal players. However, by replacing it with a level more inline with the difficulty curve would be best, if you kept the one it replaced within the app in another place.




#5222693 An engine to use with teens with no programming knowledge

Posted by on 11 April 2015 - 09:39 PM

After re-reading the question, I believe that jacome has one of the best answers with PlayCanvas.

Think I am going to test this one out a bit.




#5222389 How to figure out if I'm on the right path

Posted by on 10 April 2015 - 05:00 AM

Dave, would you think of doing a version of your article here on the site?




#5222388 Online Portfolio Feedback

Posted by on 10 April 2015 - 04:59 AM

I would agree with Frob, narrowing your focus will allow you to be picked up sooner than later. Additionally, continuously adding to your portfolio greatly increases your odds. Without years of experince you need to have a clear target for your skill set and keep adding new skills.




#5175899 Concern on "paying to enter" a project

Posted by on 24 August 2014 - 07:28 PM

 

 

It doesn't even sound like he understood what he was applying for.

I would agree with this 100%.




#5175898 Difficulty finding play testers

Posted by on 24 August 2014 - 07:26 PM

Creating a Dev Journal here. Create a post that shows some game play either through screenshots or video and a brief description of your game and the ideas behind it, then end it will "Looking for some play-testers to provide insight and discover bugs."

 

You should have a handful or more testers with feedback. More than a few of us have done it this way.




#5175711 Advertising a Game

Posted by on 23 August 2014 - 06:14 PM

Check this link out:

http://clicktobegin.net/business/20-ways-to-advertise-your-game/




#5175553 Trying to start a studio is painful

Posted by on 22 August 2014 - 04:48 PM

As everyone else here will tell you, Don't give up! I had to take a break from working full-time on game development to allow the lights to stay on. It is something most of us have to do. Yes, there can be long stretches of time that leave you feeling empty and unmotivated. The key is creating a set of todo lists that are achievable and know at night that you made progress forward on your dreams.

Passion is some thing that people can latch on and become part of your community. :)

Good Luck!






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