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hardcoded1337

Member Since 20 Oct 2007
Offline Last Active Jan 24 2013 10:12 AM

Posts I've Made

In Topic: Free or cheap visual fx creator and renderer

20 April 2010 - 11:11 PM

yes, I know but the result is usually too cheesy, if I create stuff from scratch using particle systems in 3dsmax. What I'm looking for is premade stuff/presets, which look pretty good but can be nicely tweaked, so I'm not boxed so much.

This is what I have found so far, it's what's I need and it's cheap. http://www.crystalpictures.eu/particlegen/en/

If you have anything better in mind, tell.


In Topic: [AS3] Game saving/loading in a web browser

13 April 2010 - 09:23 PM

and what's the "standard" implementation? I've been thinking about creating save() and load() function for each class , but that would mean to create many functions.

In Topic: Flash multiplayer suport

12 January 2010 - 03:43 AM

problem is that game is twitch based, so bad latency means bad game.

In Topic: What else to learn

30 September 2009 - 08:00 PM

"What does "better" and "rich" mean to you?"

I see it as implementing game ideas using established tools, techniques and algorithms.

For instance, some time ago I got an idea about adding some AI to my game, which finds a passable, many time shortest route, from point A to point B for player.It took me some time to build it.The algorithm gave me decent results but it wasn't so fast and good as established "tool" A* algorithm is. Well if I knew that A* is what I need, I wouldn't go building my own version, but rather taking A* and extending it.

So basically, I'm asking you to point me to the "established tools", before I reinvent the (bad) wheel again.

In Topic: Indie game development and RTS game

12 September 2008 - 08:08 PM

Quote:
Original post by Gaiiden
Quote:
Original post by hardcoded1337
Here I am, stucked and frustrated. Looks like I'll have to abandon this FPS,RTS and other 3d oriented craziness...

Why does your RTS need to be in 3D? Cutting out a dimension is one way to start toning down the complexity of the project in every way possible.


You're talking about isometric projection using 2D?This demands even more work than doing stuff in 3d, so the answer is "no, thanks".


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