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hardcoded1337

Member Since 20 Oct 2007
Offline Last Active Jan 24 2013 10:12 AM
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Topics I've Started

Lone wolf indie devs and making a living

23 January 2013 - 03:26 AM

I wonder how do you guys, who work as a single (lone wolf) developers of indie games make a living of it?

 

From all of the jobs I've ever tried it turned out that game development, especially if you work alone, is one of the toughest jobs to be successful with. This is true for most of stand-alone jobs in general but for game development it even more stands out. To create some basic game and to sell it, you have to master multiple areas of game development - programming, visual art, animation, marketing and some sound engineering also. Besides these "technical and artistic" knowledges, one has to have some sense for creation of some innovative game logic which is most of the time required in heavily saturated market in order to stand out of the crowd. One must also have some sense for level design to make levels visually appealing, challenging and meaningful and one must have some sense for overall game structure in order to build it in such a way that the flow channel of the game feels just right. Besides this, a single developer is basically forced to create games that aren't really what he wants to create. For instance shooter games, RPGs, platformers and similar stuff has to be omitted due to limited resources and time, because it's even hard for teams just to finish such a game, not to mention to polish it and make it suitable for the market. Also the quality of visual art has to be on professional level, since no serious distributor/investor and after all  gamer, will take your game seriously if it looks cheesy. And at the end, if it also taken in account that development time per project is usually measured in multiple months, you can throw all that time away if game is unsuccessful on market and this isn't rarely the case.


Free or cheap visual fx creator and renderer

19 April 2010 - 05:52 PM

Can you recommend me some? I need it mainly for creating fxs like explosions, muzzle flashes, trails, dust, clouds, fog... and it's going to be for a 2D game. It would be good that app is standalone program, but if it's plugin it has to work in 3ds max. thank you

[AS3] Sound loop ing start and end points

16 April 2010 - 07:27 AM

How to loop some chunk of a sound file, specifiend by a start and end point? thanks

[AS3] Game saving/loading in a web browser

11 April 2010 - 08:37 PM

How to implement game saving and loading in a web browser?

Flash multiplayer suport

12 January 2010 - 03:13 AM

Is it possible to have a fast (UDP) server-client architecture in a flash web application without forcing client to install anything?There's some stuff in flash.net library but it's all TCP based, which isn't what i'm looking for.

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