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toglia3d

Member Since 22 Oct 2007
Offline Last Active Feb 20 2013 10:06 AM

Posts I've Made

In Topic: Very imprecise z buffer testing in self occluding mesh created on runtime

09 December 2012 - 08:52 AM

NOOOOOO! I can't believe this. That solved it. I was so focused on the far plane for some reason I totally forgot about the near plane. Now I know... Thanks you! Started looking way better.

In Topic: Very imprecise z buffer testing in self occluding mesh created on runtime

09 December 2012 - 08:41 AM

Oh I forgot! I'm using shaders. Would have to try with the fixed pipeline to see if it gets better.

In Topic: Very imprecise z buffer testing in self occluding mesh created on runtime

09 December 2012 - 08:39 AM

Right now the near plane is in 0.0001f and far is in 200.0f, but I've tried lowering the far plane to 30, lower than that I don't see the mesh. Lol

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