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Shuun

Member Since 28 Oct 2007
Offline Last Active Apr 25 2013 09:16 PM
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Posts I've Made

In Topic: Help me understand how to hook DX application, to copy screen buffer

04 July 2012 - 01:31 AM

I also would question why your trying to do this? Typically this is the type of thing game hacks do, which I am willing to guess is exactly what your trying to do.

But a quick google search produced the following: http://spazzarama.co...ct3d-api-hooks/


Copying screen buffer is not a hack, it does not change or automate any of the behaviour of the software, if doing that would be considered hack, then using things like fraps or any other screen recording software would be bannable offense.

I know about that spazzarma api hook, but its overly bloated with extra threads, and probably even changes running application by running CLR runtime host on it, and i dont want that. Also requires your assembly to be installed in GAC.

In Topic: Help me understand how to hook DX application, to copy screen buffer

03 July 2012 - 11:33 PM

Why don't you simply use detours.


Why would i use complete library only to install a hook to 2 functions? Its also not free for commercial and limited in express edition, lets not be ridicilous here.

In Topic: Texture transfer between two GPUs

06 June 2012 - 04:23 AM

I doubt there would be other way of doing that besides having to transfer texture memory from one gpu to cpu memory and then creating a texture on second gpu from that memory.

Also, calling one of your gpus a 'slave' is not a nice thing to do, it makes gpu sad.

In Topic: Wait for GPU to finish GPU->GPU Resource copy

15 January 2012 - 03:48 AM

Thanks for replies, seems that problem was only visual bug - i was changing texture faster than monitor could repaint it, creating some kind of tearing that only seemed like code problem.

In Topic: Wait for GPU to finish GPU->GPU Resource copy

13 January 2012 - 04:29 PM

P.S Im not reading it back to CPU, operations are on GPU only.

(where is edit button? Posted Image )

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