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Arjan B

Member Since 04 Nov 2007
Offline Last Active Today, 10:51 AM
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Path Tracing Adventures > CUDA Progress!

Posted Arjan B on 12 March 2014 - 06:04 PM

Yes! we've made great progress on my project's conversion to CUDA! Without any optimizations, it's already 6 times as fast as the CPU version. It's not as much as I'd hoped, though. But, hell, it's real-time(-ish) now!

No pretty pictures this time... Instead, YouTube video ! http://public.gamedev5.net//public/style_emoticons/default/biggrin.png
https...

Path Tracing Adventures > Direct lighting

Posted Arjan B on 12 February 2014 - 08:21 AM

Two of the subjects I'm following at the university at the moment are Additional Component Computer Graphics and Algorithms for Massive Data. The first pretty much lets you propose a graphics related project while the second focuses on processing large amounts of data or computations efficiently. So, of course, my proposal was to implement a path tracer w...

Path Tracing Adventures > At the very beginning

Posted Arjan B on 11 January 2014 - 10:59 AM

This is a journal about how a young student decided to start implementing a path tracer.

I'm Arjan, a 23 year old CSE master student from the Netherlands. Having worked for Triumph Studios (the creators of the Overlord and Age of Wonders series) and starting a one man software development company (without many projects, I can tell ya http://public.ga...

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