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Ebrithil

Member Since 06 Nov 2007
Offline Last Active Aug 19 2013 11:13 AM

Posts I've Made

In Topic: SDL linking

01 May 2013 - 12:07 AM

Put the SDL.dll file in the same directory as the executable file. That's how I have seen most people doing.

 

This seems to be the best method. Thanks.


In Topic: SDL linking

30 April 2013 - 08:18 PM

I have no problem with linux what so ever. You install SDL by unpacking the tarball and running make (depending on what your distro is). My linker issue that I was having was that it just wasn't looking in the right directory and I have that covered. I just need to figure out how to run the program on a windows computer that dosen't have SDL. That means I need to either include it with the file or make it statically linked.


In Topic: SDL linking

30 April 2013 - 04:43 AM

Ok so I have got it to compile with no errors using:

/usr/bin/i486-mingw32-g++ -static-libgcc -static-libstdc++ -L . test.cpp -o test.exe -lmingw32 -lSDLmain -lSDL -mwindows

 

It still wont run on Windows however I get a SDL.dll not found error. So I guess I just have to make it static now?


In Topic: Random number generator help for a noob

08 June 2009 - 12:41 PM

yeah, I did originally have it seed up top. I guess I just didnt think about it when I cut and pasted a few sections of my code. Also after the reading sounds like I'm gonna have to change my IDE to deal with debugging anyways.

In Topic: Question about my IDE

29 March 2008 - 04:57 AM

yeah, i did start a new project not really sure what it was all about. However i was able to fix the problem by changing the names from gamestats and gamestats 2.0, to something as simple as gamestats and gameStats 2.0. Not really sure why this made a differnce tho. i guess the numbers on the end just didnt make it differnt enough. thanks for your time.

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