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Enerjak

Member Since 08 Nov 2007
Offline Last Active Jun 20 2016 06:36 PM

Posts I've Made

In Topic: Direct3D9 Debugging on windows 10.

18 April 2016 - 08:02 AM

Yeah I haven't tried on Win10, but D3D9 debug layer is completely broken on Win7 and Win8, and PIX for D3D9 got completely broken at some point too.

For the full experience, you gotta go back to WinXP :(

I was able to use Direcr3D9's debug layer when I was using windows 7. I had to switch to windows 10 because it (windows 7) couldn't find the drivers automatically for my hardware, which included the network card to get online so I was screwed. I could just use Direct3D9 without a debug layer but that will make it harder to know when something messed up, such as not releasing  com objects, devices, surfaces. That's the thing. 


In Topic: Need help with an error message virtual studio is giving me.

28 December 2015 - 08:40 AM

Okay, I downloaded the graphics tools and everything works now. Thanks to everyone for putting up with me.


In Topic: Need help with an error message virtual studio is giving me.

23 December 2015 - 11:22 PM

OK, well this situation is showing that Windows 10 installs targeting DX11 development are a lot more combersome than you'd think...

 

According to an MSDN blog it seems that Windows 10 the D3D SDK Layers is an 'optional graphics tool' for Visual Studio; so you either have to enable it from the optional Windows Features or via Visual Studio's optional graphics tools:

http://blogs.msdn.com/b/vcblog/archive/2015/03/31/visual-studio-2015-and-graphics-tools-for-windows-10.aspx

 

Just seems odd, since if I'm a developer going for a full install of Visual Studio and/or Windows SDKs shouldn't it at least ask if I want the Graphics Tools for debugging enabled?!?!

So in other words, to use the Debugging layer on windows 10, I would need to install visual studio 2015?


In Topic: Need help with an error message virtual studio is giving me.

15 December 2015 - 05:02 AM

After all that, it still doesn't work when using the debugging flag. Am I missing something? I was getting the error with the application verifier checked off and it installed the windows 8 SDK. I'm not sure what else to do to get this to work using the debug layer. I guess getting windows 10 as soon as it came out was a bad idea....(I heard the risks but I still downloaded it when they offered it for free.) Not really sure where to from here. 

 

P.S. sorry for double posting.


In Topic: Need help with an error message virtual studio is giving me.

15 December 2015 - 04:34 AM

Okay, you know what? I give up on this project. I removed the debug flag and it worked. However, the debug flag is important to weed out errors. I searched for the D3D11_1SDKLayers.dll and it finds it on my PC. so I do have it. I did try to install windows 8 SDK but get error 2753. I've tried to find an answer for that error but couldn't find one that actually worked. Maybe I didn't try hard enough? I'm tired right now so I may search more about this error later.


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