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Member Since 12 Nov 2007
Offline Last Active Jul 04 2013 11:58 PM

Posts I've Made

In Topic: Dungeon maker input methods

27 November 2012 - 05:48 PM

I see now why my ideas seem too complicated! I should probably have said that in the first post, but I'm looking for a more general system that could do curved walls and not be restrained to a 2d plane. 2d square dungeons are so popular that this is a natural assumption. (editing the first post now)

By the way, thanks for sharing your ideas! It really helps.

In Topic: Dungeon maker input methods

27 November 2012 - 03:29 PM

When you say pre-made tiles you mean big pre-made tiles, right? like a whole room made of 4 corner pieces etc. My ideas use pre-made tiles as well but in smaller chunks, but I want to avoid having to place them by hand as it's time consuming and not very fun. I might settle for something simpler like placing tiles, if the other alternatives prove to be too complicated for me.

I had another idea. Define a floor like a huge plane (or terrain, to have some height variation) and just draw the walls along the floor, click and drag.

In Topic: Is python fast enough for a simulation heavy game similar to Dwarf Fortress?

25 August 2012 - 07:18 AM

Python is slow but you can use functions compiled in fortran and C. But I would advice agaisnt it, I regret deeply having used it for my simulations during my masters. It's great for its ease of use, quick prototyping etc. I still use it frequently as an advanced calculator :P "I wonder what's the sum of all prime numbers up to a million..."

In Topic: Need Name For Hacking Game

18 August 2012 - 12:16 AM

"Cubicle Commando"
I'm laughing so much at that one right now...

In Topic: Need Name For Hacking Game

17 August 2012 - 11:43 PM

you misunderstood how 1337 means leet 7 is not t, 7 is L rotated pi Rad in any direction. and 1 is the t because you can sometimes write 1 with a horizontal line on the bottom and rotated pi Rad it makes a T

lol You're totally right. Thank you for the explanation. Still looks silly though.