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Der_Therion

Member Since 14 Nov 2007
Offline Last Active Nov 21 2012 05:28 AM
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Posts I've Made

In Topic: SpaceGame Background Stars via Skybox/Dome?

13 June 2011 - 03:20 PM

i try the textures tomorrow (need some sleep)




but at the first look of the texture i see something intressting... the pointsprites in mein demo always facing the camera...

in the cubemap textures they do not...


In Topic: SpaceGame Background Stars via Skybox/Dome?

13 June 2011 - 01:23 PM

here a small picture of the problem and what i do..




i render the same scene to 6 fbo textures (changing camera angel) and the camera got an view range of 90 degrees

the stars are pointsprites (with a little alpha color..the more of them overlapping the more the "blue" color becomes visible)

the pointspite work a following... the matrix is rotated around the camera so that the pointsprites always facing the camera

when rendered into the fbo




in this picture you see the connection of 3 fbo textures..you see that the rendering of the stars fit...but i see the edge of the box...hard to describe




Posted Image


In Topic: 3d to 2d problem

14 November 2007 - 03:29 AM

is there any tutorial about that?

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