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Member Since 14 Nov 2007
Offline Last Active Feb 04 2014 10:11 PM

#4901010 Story structure in games compared to movies

Posted by on 09 January 2012 - 12:37 PM

I'm not entirely sure how you understood that I was saying

a team would spend years of hard labor to create an open world game with very little to no story arc for players to free roam in

when I distinctly said "Now obviously impossibly immense, complex, branching story trees in which every single one of the player's action changes something important is impossible" and I later talk about how this wouldn't change the ending or even major plot points.

Did you read the entire thing? If you don't want to I understand, its a long wall of text, but then don't respond please.