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Member Since 27 Nov 2007
Offline Last Active Sep 26 2014 07:24 AM

Posts I've Made

In Topic: [Unity] Click to move and collision detection

21 May 2013 - 12:37 PM

Make sure you are using a rigid body attached to your cube. In your collision code block set the rigidbody velocity to 0.






var getRigid : RigidBody




OnCollisionEnter(getCollider : Collision){


getRigid.velocity.x = 0;

getRigid.velocity.y = 0;

getRigid.velocity.z = 0;




Should fix the problem. Also that code is from the top of my head you'll need to make a reference for your rigidbody for the example I used (getRigid)





In Topic: Aspiring game developer needs advice

29 May 2012 - 08:00 AM

Hey Mkuehling,

Just wanted to reply to your post to hopefully give you some useful advice. I'd steer clear of flash if you are just starting out. I'd be more inclined to reccommend GameMaker ( http://www.yoyogames.com/gamemaker/windows ) It requires very little coding so if you have an artistic backround you can put something together much faster and keep your involvement high. Along with this before things are getting too complicated you can visualize overall how coding a game works by using the predefined code blocks in Game Maker. You essentially create a game by linking general predefined logic together in conjunction with your artwork. Along with this it's very easy to publish your game on YoYo games when you finish your projects and best of all Game Maker is free to try. If your working on an action RPG i'd focus on your movement, jumping, ground collision and animations first.



Getting Start Tutorial:


Game Maker Programming tutorial ( For when you get a bit more advanced )


In Topic: Hack The Planet, Released now on the App Store!

12 May 2010 - 05:38 AM

Hack The Planet is out now!

you can get it here:


I have some promo codes available, if you are interested please send me a PM.