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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

w0dk4

Member Since 28 Nov 2007
Offline Last Active Feb 23 2012 03:15 PM
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Posts I've Made

In Topic: Detect/Prevent forced AA through driver

10 February 2012 - 08:22 AM

So there is no *proper* way to detect this? Posted Image

How do other games do this then that use deferred rendering? Or if you have developed a deferred renderer, do you care about this / have you implemented something that works well?

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