my problem is that I am coding a deferred renderer on Direct3D9 and when you force Anti Aliasing through the driver, nothing gets rendered for obvious reason,
Is there a best practice to prevent this behaviour? Or if it is not possible to prevent, how could I detect if AA is forced?
Direct3D does not seem to throw any errors...
w0dk4Member Since 28 Nov 2007
Offline Last Active Feb 23 2012 03:15 PM
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