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Member Since 08 Dec 2007
Offline Last Active Aug 08 2016 04:09 PM

#4945476 particles in c++ using openGL

Posted by on 01 June 2012 - 08:55 PM

Are you completely new to OpenGL? I would advise to learn "modern" OpenGL programming and most tutorials only teach the old ways. A good reason for learning modern GL is that WebGL and Mobile devices don't support the old way.
This is a great resource: http://arcsynthesis.org/gltut/

#4945246 The Lean Design

Posted by on 01 June 2012 - 02:29 AM

Have you read The Lean Startup, or heard of it?
If you haven't, it is collection of simple concepts: Launch a minimium version of your product, learn from consumer behaviour and modify or produce more. Iterate indefinitely. The Lean Startup is a fad, but there are lessons to be learned from it and I think that game design can benefit from them.

I'm working on my first indie game and the idea is still not completely defined. I am working on the minimum possible version 1.0.
I am doing this because it is fun but I also want to make money. I believe that if the process of designing my game follows these principles I will have a better chance of success and end up with a better game.

An (exceptional, but still...) example I like to think about is Minecraft. It was developed in an open fashion with continuous feedback from it's exploding community; very similar to the 'lean startup' ideas on how things should be done.

I don't think this design strategy could work for all games. And I don't presume that it leads to minecraft-level success; but I think that it may work for certain games, especially in the mobile space like in my case. It is certainly better than working on something for a year or more only to find out that people don't like your idea and they don't want to play your game.

I just wanted to share these thoughts and read your opinions. =)