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Synthesizer

Member Since 11 Dec 2007
Offline Last Active Oct 05 2014 04:56 PM

#4762554 some catmull clark tesselation showcase [was: seeking quality ANIMATED models]

Posted by Synthesizer on 21 January 2011 - 12:43 PM

as Ashaman said, you can subdivide the model in modelling programs, but it may mean a performance loss later & a harder work when skinning / UV mapping. Maybe normal mapping can help you there (although the model you show there seems a bit crappy).


#4762552 some catmull clark tesselation showcase [was: seeking quality ANIMATED models]

Posted by Synthesizer on 21 January 2011 - 12:37 PM

If it isn't for testing purposes I wouldn't take any model from anyone. It won't match your needs, & when being advanced in your project you won't be able to do a lot with it (make it public) because your model is from someone else (specially if grabbed from a game).

It happened to me when working with an artist. I didn't know the model was grabbed & when I found out, it was a nightmare to do it all over again with an own model (knowing nothing about modelling...) But learning how to do it by yourself is really worth it.

Some 3D programs bring nice pre modelled human bodies. Applying pre recorded animations by someone else is also more difficult than doing it by yourself...
In the end I found out it was easier to learn it & do it by yourself, heh. Al least that's my case, but you may differ.

So either way, good luck!

P.S.: Be careful, because some "free models from turbosquid" actually are "grabbed models from games" :o (I got the artist with "his" model from this web site particularly).
Cheers,

Synth


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