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Member Since 12 Dec 2007
Offline Last Active Jul 08 2015 09:40 PM

Journal Entries

SpeedRun's Journal > Breakout Clone v1.0

Posted 13 May 2014

The first release of the Breakout clone is finally here.

The Installer will install directx and the visual studio 2010 re-distributable.

If you would prefer to run the game through a zip file, you can download it from here . You will have to make sure that you have the visual studio 2010 re-distributables as well as the latest DirectX installed on your...

SpeedRun's Journal > New Release : Asteriods v 2.0

Posted 01 April 2013

Version 2.0 of Asteroids has been released  Added Redefinable ControlsAllowing Toggle FullScreen/Windowed Immediately The setup can be downloaded here

SpeedRun's Journal > New Release : Asteriods v 1.1

Posted 19 March 2013

Version 1.1 of Asteroids has been released  Added High Score Screen. Top 10 scores are tracked.Ship is flashed on on invinciblity for the 1st 5 seconds The setup can be downloaded here

SpeedRun's Journal > New Project : Asteroid Clone

Posted 26 February 2013

For my next project, I have decided to make a clone of Asteroids as my second project. I would like to have a finished game by March 31st which gives me a month to finish the game. This time will include all the enhancements required in the engine so that the game is playableWhy Asteroids Its a free form game with irregular goemetry which requires a more...

SpeedRun's Journal > PostMortem :MPong

Posted 25 February 2013

I have decided to stop working on MPong. The reasons for this includeI have been working on MPong for so long that it was tough to find motivation to continue working on it.Although I was continuously adding features to the engine, I was not building up my portfolioI want to test my engine with another game and see how much of the code is actually reusabl...