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SpeedRun

Member Since 12 Dec 2007
Offline Last Active Nov 20 2014 06:53 PM

#5048619 Debugging Memory Leaks in Visual Studio 2010 (c++)

Posted by SpeedRun on 31 March 2013 - 11:30 AM

I had written this tutorial a while back to help finding memory leaks.

Its still serving me well, so I think it should solve your problem as well

 

http://www.gamedev.net/blog/1369/entry-2253912-memory-leak-woes/




#5038432 Do I learn the skills I need then make the game, or do I work on the game, an...

Posted by SpeedRun on 02 March 2013 - 09:08 AM

Start by making a simple game such as a Tetris or Pong clone. This way you will have a much better understanding of how to go about making a more complex game.
For a more detailed account of why making a Pong clone is a good idea as your first game, you can read this post of mine

 

Why Make Pong




#4893444 Writing a game engine

Posted by SpeedRun on 13 December 2011 - 04:05 AM

Turbello, If you are making the game engine to have a better understanding of the concepts, I I'm going to advise you to go for it. Having said that, make sure its not at the expense of completing your game by the deadline. In the worst-case scenario, you will use the engine provided by your professor (instead of the one you make but will hopefully have a clearer understanding of some of the underlying concepts).

Infact, I would start by making the game and refactoring the code which you think you would reuse into another class/lib

I'm developing one here, just to enhance my understanding. Even though I end up fixing bugs and refactoring it every other day, it might help you get started with yours




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