Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Ultrahead

Member Since 20 Dec 2007
Offline Last Active Mar 01 2013 08:57 AM
-----

Posts I've Made

In Topic: Should I use XNA?

01 March 2013 - 09:01 AM

The Monogame Team is afaik developing a Content Pipeline, however they are integrating it to the C# project as XNA did (that is, to VS or Monodevelop) which I believe is a mistake. The content pipeline component imho should be developed independently from any IDE, as the Wave Engine guys did, so that it remains unaffected from changes in the versions of the IDEs.


In Topic: Should I use XNA?

01 March 2013 - 05:35 AM

Please read this article: The Fate Of XNA ... Now What?


In Topic: xna dead?

15 February 2013 - 03:42 PM

My thoughts on the subject: http://amapplease.blogspot.com/2013/02/the-fate-of-xna-now-what.html


In Topic: Is XNA dying and MS forcing to C++?

21 October 2012 - 01:21 PM

Well, if something new is coming out soon, I hope it is based on SharpDX.

Btw, I heard MSFT is looking for devs in order to create a common compiler for C++ and C#. If this is true, then when the compiler gets done, there would be no real perf diference between the two languages.

In Topic: Is XNA dying and MS forcing to C++?

28 September 2012 - 06:06 AM

I´m Staying at SharpDX Posted Image

Wise decision ... :)

PARTNERS