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Member Since 20 Dec 2007
Offline Last Active Mar 20 2014 04:42 PM

Topics I've Started

The APE on IndieGoGo

16 December 2013 - 05:55 AM

As part of a content-pipeline tool I'm developing called the APE, I've also developed a command-line app called APEBuild:




You can get more info about it here: http://amapplease.blogspot.com/2013/12/the-asset-pipeline-editor-part-5.html


Also, check this thread for more details: http://www.gamedev.net/topic/651102-upcoming-tool-the-asset-pipeline-editor/



Upcoming Tool: The Asset Pipeline Editor

11 December 2013 - 08:49 PM



During this year 2013 I've been developed a tool named "The Asset Pipeline Editor" (or "The APE") which allows game devs to build their own content pipeline, if needed, as well as managed asset files for their games on a per-platform basis. Here is an example picture of it:




The tool is being use for inhouse projects right now, so it's a work-in-progress for public release. In a few weeks I will starting an IndieGoGo campaign to bring this baby to its first release/major version.


It's important that even though I'm using this tool for XNA/Monogame-based projects right now, it can be use with any custom game engine that does not have a CP of its-own regardless the langauge being used: C++, Objective-C, C#, Java, Phyton, etc. So this is not for games being developed with Unity, UDK and such.


If you want to see a short trailer, please follow this link: http://www.youtube.com/watch?v=Vjx0UGebnZ0


Also, on my blog you will find a series of posts with more in-depth details about it (four, so far):









And you can always follow me on twitter for latest news: @Yoruguaman


Hope you guys like and support it.



The Asset Pipeline Editor

05 December 2013 - 04:09 PM



During this year I have been working on The APE: http://www.youtube.com/watch?v=Vjx0UGebnZ0


In the following days I will be posting some details.


Hope you guys like it,


Visual Basic and XNA (Book)

22 February 2012 - 03:38 PM

Packt Publishing is giving away a digital copy of the book: "Xna 4.0 Game Development By Example - VB Edition"

For those interested there´s a contest going on here: