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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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agm_ultimatex

Member Since 21 Dec 2007
Offline Last Active Jun 12 2012 02:35 PM

Posts I've Made

In Topic: Choosing a language for my game engine

13 January 2012 - 08:27 AM

My advice is to go with objective-c. Not only are you more comfortable with it, but it's generally what a lot of the iOS community uses as well. So searching for information, asking questions on stackoverflow might be more relevant to use the language of choice for that platform.

The benefits for learning C++ would be if you want to use that language for other projects as well. Such as building a desktop 2d game. Though if you target Mac only, you can build desktop games using objective c as well.

In Topic: Mac

03 January 2012 - 12:02 PM

Depends on the language or platform. If you want something that can potentially go into the mac app store, then I would say XCode and Objective-C is your friend. Though I believe something like mac ruby will work for that as well.

I have mess around with C++ using XCode, which i managed to get a very basic side scroller working just fine. For when I would toy with Java, Eclipse does the job for me.

Though I recently started porting a sidescroller (same one i had in C++) from the Java version I had, into JRuby.

In Topic: Mathematically positioning hexagons in a grid format

06 October 2011 - 05:38 AM

Worked like a charm, thanks very much. Really need to brush up on my math to get better at this stuff :).

In Topic: [web] How to avoid spam when users can upload custom levels to server

13 September 2011 - 07:03 AM

I know you dont want to ask users to register, but maybe implementing something like OAuth wouldn't be such a bad idea. A lot of people have either facebook or twitter accounts. Can authenticate them through that.

In Topic: [web] Multiple Players on one canvas - ideas?

09 September 2011 - 12:47 PM

That's pretty cool. I'd love to read a blog post on how you set it up more specifically. The most i've done with websockets is a pub/sub setup where you draw with a pencil tool on the canvas, and release the mouse. The other users connected then see that drawing.

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