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Member Since 01 Jan 2008
Offline Last Active May 05 2016 09:24 AM

Posts I've Made

In Topic: Keeping track of branches in the story

12 September 2012 - 01:51 AM

Right now, I really don't have the space needed to do the notecard method. I've been looking at houses, but since I don't want 17 bedrooms, 6 baths, and a goat pen, there's nothing in my area worth buying.

I hadn't thought of trying a wiki though. That might at least make the GDD easier to read on my computer, though when coding I tend to stick with the big honkin' binder that everything is eventually going to end up in when I remember to get some page covers.

In Topic: Keeping track of branches in the story

11 September 2012 - 04:14 PM

Sun, that's basically what I've been doing. I was just looking to see if anyone with more experience had something better. Thanks though, looks like I'm just going to do what I've been doing; going bald.

In Topic: Hard Time Coming Up With a Name

10 September 2012 - 12:39 AM

Like others, I'd just suggest a placeholder name until you are at a point where you can consider releasing solid info to the public. Because you need to check your name vs existing IPs, otherwise you might find EA holding some obscure IP with the same or a similar name and suing you over it.

My own project is currently just sitting with a random name taken from the Bible; the only finalized names are those of a number of NPCs. I'll come up with something when I have a playable game, and not a collection of design docs and code and badly drawn graphics.

In Topic: Old school RPGs made nowadays (PC)?

10 September 2012 - 12:03 AM

Considering that LoG is itself basically a "copycat" to use your terms Legendre , of Eye of the Beholder, Dungeon Hack, Dungeon Master, Ultima Underworld, and so many other dungeon crawls from all the way back into the 1970's (when the first of the first person crawls were made, on the old PLATO mainframe system) and into the 1990's, I'd imagine that there is a rather large number of adults nowadays who started and even grew up on these style games and wish to recapture some of that feel. That's why I and others started Devil Whiskey, back in the day, though when I was a part of that it was Bard's Legacy or something like that, that had to be changed. Basically same style, and released in 2004 I think.

This included me for awhile, on my own project. I dropped that because I couldn't really do what I wanted without going 3D, which I don't want to for mostly nostalgic reasons than technical.

Fact is, these style games have been around as long as the 'top down' style used in so many others, and even as long as the text-based games practically.

In Topic: Old school RPGs made nowadays (PC)?

09 September 2012 - 08:44 AM

Amusingly enough, I saw a kickstarter has begun for another first person dungeon crawl, Arakion or somesuch, listed in the Indie RPG subforum at the Watch. Ignore Grimoire, it will never come out.