'Morning, or evening as the case may be.
I'm having a bit of a problem keeping track of how my quests and NPCs end up relating to each other, according to the NPC state, and which quest conclusion was chosen.
For example, the very first 'quest', which serves mostly as an introduction and a chance to kill "one of those guys", you have three conclusions, each which leads to three branches. One opens up another branch that can go in 5 exclusive directions, then converges back into one, One leads to a different branch of quests, and the other leads to none.
Most of my quests are designed around the same way; 2 or more choice which lead to different things later on. NPCs are a bit simpler, being alive or dead, and whether or not they are innocent or guilty, for one particular NPC, and in regards to other NPCs, or at least their beliefs in them and relationship to them.
Keeping track of it all, however, is proving to be a difficult task.
So how do y'all keep track of things like this? Right now, I'm compiling a 'master list' of NPCs, with class breakdown, hit die, gear (if any), special abilities (if any), relations, and presumed innocence. As I add more NPCs, this becomes more and more difficult to look up, and more and more difficult to format clearly so it can eventually be printed and added to my binder full o' crap. I also have a compilation of quests in a similar manner, though not yet following the relationship between the various quests. Attempts to chart everything out have resulted in a confusing mess resembling spaghetti with boxes, or my extension cords out in the shed.
domhnall4hMember Since 01 Jan 2008
Offline Last Active Oct 06 2012 09:27 AM
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