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Member Since 10 Feb 2001
Offline Last Active Jul 28 2010 06:40 AM

#3256308 *Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]

Posted by on 13 September 2005 - 12:13 PM

Okay, finally I get to put 5 minutes thought to this. [headshake]

Anyway, it's getting way too big, especially in relation to other forum FAQ's. Plus it's a lot of links to maintain. Here's my Allegro one, which I think is a bit more managable. Instead of having "Library Specific FAQs", maybe just a descriptive blurb and a link the the official download/FAQ/tutorials, and a note in the general forum FAQ to check out that link before asking dumb nub questions. [razz]


1. What is Allegro?
Allegro is a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI.

The library, tutorials, and documentation can be found at Allegro's website.

And why am I being thanked in the top post? I didn't do anything until just now. [embarrass]

#3230997 *Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]

Posted by on 27 August 2005 - 04:37 PM


My next day off is Friday. I'll do the Allegro one then if it's still not done.

*marches off, grumbling about no free time*

#3219533 *Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]

Posted by on 20 August 2005 - 05:15 AM

I'll make up Allegro on Monday (my next day off). My spare time is quite short lately; I only have enough time to poke my head in here and make sure everyone is civil and on-topic. [smile] But yes, any info on the other libs would be nice ...

#3213576 *Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]

Posted by on 16 August 2005 - 06:43 PM

Okay, I see SDL got a big add into the first post. Points 8 and 9 just add to the bloat and don't really contribute a whole lot; point 4 covers resources for most of that stuff, methinks. Point 7 is also pushing it a bit too; the library's documentation should cover stuff like that fine (either that, or one of the FAQ's/tutorials). That would trim it down to a managable size.

#3211926 *Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]

Posted by on 15 August 2005 - 07:58 PM

Original post by Drew_Benton
23yrold3yrold, if you can make a FAQ template or posting guidelines for us to follow for submitting tips/advice/etc... that would be great for organization. You can reformat my OP to reflect that as well/

Considering this list of libraries could get pretty big, I think it would be enough to limit each library to a) what is it, b) where can you get it, c) what does it do, d) what does it not do (if anything eg. like how OpenGL does nothing non-graphics related), and e) a link to any pre-existing FAQ's. Otherwise this forum FAQ could end up being humongous (now there's a word I don't use enough).

#3211122 *Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]

Posted by on 15 August 2005 - 07:56 AM

Yeah, definitely my bad there. [embarrass] I meant to do this and then totally forgot. Plus I'm only any good for the Allegro FAQ anyway. [smile] Input on the more obscure libraries especially are most welcome.