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Member Since 05 Jan 2008
Offline Last Active Jun 04 2012 08:32 PM

Posts I've Made

In Topic: How much of the AI can be controlled in a game developed using MODs?

30 December 2008 - 05:00 PM

Thanks SimonForsman. You cannot imagine how encouraging this is!!
I have downloaded the SDK for HL2, because I read on their Wiki that many functions that I am looking for are already implemented there.

As for the Quake I or II, my professors weren't see eager when I spoke about them, because they are a bit outdated, at least to their perspective. And I want to follow what they think.

Thank you again very much for your quick response.
However, I can't understand why there aren't any other replies to post.

In Topic: How do I do collision detection here? ( moving sphere hitting a static sphere )

16 January 2008 - 11:13 PM

Thank you for your kind reply.

I could not benefit well from it, though... It is because of my rather primitive skill at both 3D graphics and vector mathematics, nor can I imagine what you say ( or others say ) well in the aspect of the program I am now working on. My 3D graphics teacher gave us an assignment. Like always, he wrote us a program and removed parts of the code, and asked us to write the missing parts so it will operate in the manner he wants. I personally dislike this method of teaching when the prerequisites of the course are very far from the course content. But here is not the place for such woes.

In Topic: Movement in SDL

05 January 2008 - 07:27 PM

Besides your current problem, I really recommend visiting Lazy Foo's SDL tutorials<\a>. There SDL general game concepts are explained in a fairly practical way. I am a beginner, it helped me understand general game ideas via SDL.
Good luck!