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Member Since 09 Jan 2008
Offline Last Active Nov 25 2012 08:06 AM

Posts I've Made

In Topic: 2D Hand drawn art

24 July 2011 - 07:51 PM

I've seen some good games done like that. There was one with the character was a crash test dummy and bits of his limbs could fall off! But maybe have a look at the early 2D streetfighter games. They just seem to have different poses drawn out fully. But it still was a good game!

In Topic: Where to start

24 July 2011 - 07:48 PM

If you like making 3D models then try downloading Blender or a similar tool. (I used to like anim8or) to build up your portfolio.
If you want to be a level designer, find games that let you design levels (I know Tomb Raider Revelations for PC had this as a bonus CD) and do that.

Whatever you do you should build up a portfolio of examples and practice practice practice. Then try applying to game companies.

In Topic: Help ..from everyone

24 July 2011 - 07:45 PM

Hmm... maybe you could try making it in Silverlight? This is a Microsoft web plugin like flash but you can program it in C#. It is good for graphics and you could also put it on your website as a bonus!

In Topic: Simple Animation

24 July 2011 - 07:32 PM

Doesn't sound like you need to program this. If you're doing this in 3D, you could make all the models in Blender and then just use keyframe animations. It sounds like more of an animation than a program. Or does it have to be done in OpenGL?

In Topic: Space Shooter, how to handle enemy waves

24 July 2011 - 07:05 PM

Yeah, a timeline structure would be good. Something like this:

var attack_timeline:Array = [   {duration:123, type:"wave",aliens:24} , {duration:43.2,type:"sweep",aliens:19} , {duration:12,type:"wave",aliens:12} ];

You could either store the duration of an attack before the next one or the time the attack would take place, or the distance travelled by the user where the attack would take place or a hotspot which would trigger an attack.

If you want to be especially jammy you could read this info in from an XML file.

Think about all the data that your game needs then think about how you would store it in arrays and structures and so forth. You could set up all these structures before you have even programmed anything!

In terms of programming the wave. You just assign the attack-type to the alien. Then the alien will follow a set time-line like you said depending on it's attack type.
alien[25].attackmode = "wave"