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Member Since 15 Jan 2008
Offline Last Active Jan 21 2014 06:06 AM

Posts I've Made

In Topic: Is HTML5 a legit language for developing game?

21 January 2014 - 06:06 AM

@PatrickB Obviously, you haven't seen what Flash does to my Macbook Pro. So I guess this is where Steve was coming from... if it does it to MBP, imagine what happens to iPad (iPhone).


As to the original poster, HTML5 is OK for simple interfaces but once you get to "real" game development, it could be cumbersome. Keep in mind that a ton of people are stuck at IE9 which has problematic support for HTML5 and (as we found out) WebSockets. 


I wouldn't say we're pushing the envelop, but Riftforge is a pretty good example of a game that is well-suited to HTML5. It's turn-based and it doesn't have unit animations (only effect animations): 


In Topic: The PAIN of ongoing operations in a social game

10 June 2013 - 08:57 AM

Some would argue that core competencies should never be outsourced. From this perspective, the actual running of the game (sys admin, updates, SVN, etc) is pretty much THE core competency you need, considering you can often license a social/browser game for your specific geography.


Others might have a different take. Make no mistake, no one LIKES the sys admin tasks, there's always some spill over into development, marketing, operations. And it's almost never good news either.

In Topic: Zombie Apocalypse Character Pack

05 May 2013 - 02:40 AM

Looks an excellent start to anyone who's in the survival/horror genre. Personally, I'm done with zombies!

In Topic: Ironic game gets pirates to feel the sting of piracy.

05 May 2013 - 02:35 AM

Yep, I got the article on my Flipboard, had a lot of fun with the complaints! You can't get enough irony in this business!

In Topic: MMORPG in the hand of the player

14 April 2011 - 03:59 AM

MMORPGs are not the best genre to foster innovation. They are extremely stale and the "story" is derivative. Frankly, I doubt you read your quest description in WoW and neither do I.

Minecraft seems to be a better platform for SOME innovation, let's call it spatial innovation. Again, there is little in terms of stories.