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Member Since 16 Jan 2008
Offline Last Active Jan 15 2014 08:41 AM

Posts I've Made

In Topic: Prerelease info/advertising an indie game

23 August 2013 - 07:53 AM

Thank you. Apparently there will be no pre-release info.

In Topic: A Horrible Industry

03 October 2012 - 07:36 AM

I don't think that masses are dictating something. They believe what the media said and media says what was paid for. Most people believe in what they hear or read not too much on their experience. That is normal because today more people are playing games and the level is going down.
There are so many games which had excelentn first and second versions (or games) and then when companies grows they produced garbages. Look at Cossacks->American Conquest->Cossacks II; or Stronghold; or AOE 2 compared to AOE 3. Many good games were forgotten, no way to buy them, no mods, no new things, no working servers.
Companies are becoming larger and spent more money to do the same work with worse quality. Especially these tamagochies-free browser games called RTS...

In Topic: Real Time Tactics game design

02 October 2012 - 06:41 AM

Strategy is when some places (terrain, buildings, mines) gives advantage to the war/battle. So no need to gather resources and build buildings to be a strategy. COH is strategy too because you have to think carefully which point to capture and to use positions - houses, walls, etc.
In the real world generals are strategists but they are not collecting resources.
I would say that RTS has 3 elements (or more):
- military - battles, units/buildings producing and upgrading
- economical - resource management...
- science exploring - exploring some trees with updates or new units.
I myself usually am looking for battles (like in Sudden strike) but most RTS requires attention to what and when to be produced, upgrades, economy stuff... I am feeling somehow a director or manager of a factory for clothes or cars.
The general is looking more generally to the eventsPosted Image Which means he things for the strategy, not for every small thing. Small things causes fight between the player and the game where the player needs to click fast on many things in many places.
In short I don't like too much the economical aspect of RTS. I prefer to fight and build defensive structures instead of mills, storages, peasants and taking care of the incomes, outcomes, salaries, new boots for the personnel, the new promotion for the accountant, a driver lost his license and I have to find new for him, looking for the telephone number of gasstations director...

In Topic: Machinegun's fire sound mess

07 June 2011 - 03:16 AM

Thank you, that is good idea.

In Topic: Is it profitable to sell small games?

19 February 2009 - 02:19 AM

Thank you! Sounds good to me :)