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Member Since 20 Jan 2008
Offline Last Active Aug 21 2016 08:14 PM

Posts I've Made

In Topic: What are the different ways for finding new game concepts?

26 January 2013 - 11:08 AM

Three Hundred Mechanics

Lost Garden:  Posts tagged as "prototyping challenges"

Dogma 2001:  A challenge to game designers

Rules of Play:  Game Design Fundamentals

Forum filled with game design ideas and discussions

Lost Garden (a blog covering all sorts of game design topics)

The Designer's Notebook

Game Idea Generator


I usually try to promote a more individual, introspective approach to design, but this list is an excellent read. I particularly like Three Hundred Mechanics.

In Topic: Healing system for JRPG

19 January 2013 - 01:19 PM

An idea I've played with in the past is health that regenerates as you walk, at a rate roughly timed to match up with the damage you take from random encounters. This way you could only stay in a certain area for a certain amount of time, and have your health always be a point of tension, before having to retreat to a safe zone like a town and wait for your health to regenerate (or it could regenerate as soon as you return there).

In Topic: RPG system idea

19 January 2013 - 01:04 PM

This idea reminds me a little bit of Pokemon, where the IV (initial values) and EV (effort values) of a Pokemon determine what the pokemon will excel in, but are for the most part kept hidden from the player. Those interested in competitive battling can figure out IVs and breed for the ones they want, and can train specifically for the EV they want. This adds a lot of depth to a seemingly simple levelling system.


This works well in Pokemon because you can catch multiples of a character and breed/train in specific ways, etc. However, such a system may require some tweaking if you only get the one character to play.

In Topic: Go language use in performance-critical code

09 December 2012 - 11:51 AM

I work with Go on a daily basis, but never in game development. I've never done any benchmarking but it's definitely performant enough for any web server (Google does use it for production web servers) and the amazingly speedy compile time alone is enough to make up for any minor performance downfalls IMO.

To comment on your specific question about string vs char[], you can have fixed-size byte arrays in Go and cast between them and strings. In general I find Go a great language, but the libraries for it are still very immature.

In Topic: Had I chose right degree?

24 November 2012 - 12:23 PM

Just to chime in quick, I finished my degree in computer engineering and I've only ever worked in software development, games and otherwise.