Jump to content

  • Log In with Google      Sign In   
  • Create Account


Malevolence

Member Since 20 Jan 2008
Offline Last Active Apr 16 2014 02:51 PM

#5025793 What are the different ways for finding new game concepts?

Posted by Malevolence on 26 January 2013 - 11:08 AM

Three Hundred Mechanics

Lost Garden:  Posts tagged as "prototyping challenges"

Dogma 2001:  A challenge to game designers

Rules of Play:  Game Design Fundamentals

Forum filled with game design ideas and discussions

Lost Garden (a blog covering all sorts of game design topics)

The Designer's Notebook

Game Idea Generator

 

I usually try to promote a more individual, introspective approach to design, but this list is an excellent read. I particularly like Three Hundred Mechanics.




#5008832 Go language use in performance-critical code

Posted by Malevolence on 09 December 2012 - 11:51 AM

I work with Go on a daily basis, but never in game development. I've never done any benchmarking but it's definitely performant enough for any web server (Google does use it for production web servers) and the amazingly speedy compile time alone is enough to make up for any minor performance downfalls IMO.

To comment on your specific question about string vs char[], you can have fixed-size byte arrays in Go and cast between them and strings. In general I find Go a great language, but the libraries for it are still very immature.


#5003787 Had I chose right degree?

Posted by Malevolence on 24 November 2012 - 12:23 PM

Just to chime in quick, I finished my degree in computer engineering and I've only ever worked in software development, games and otherwise.


PARTNERS