Jump to content

  • Log In with Google      Sign In   
  • Create Account


ybijgu

Member Since 21 Jan 2008
Offline Last Active Aug 21 2011 02:27 PM

Posts I've Made

In Topic: C4 Game Engine

22 May 2010 - 02:56 AM

Quote:
Original post by PlayerX
The new license also only entitles you to use it for one project unless you purchase either the Industrial or Professional license. These don't give prices so you probably can't afford them.


Section II.4 of the new standard license:
"The Licensee may create an unlimited number of Works using the C4 Engine."

However, you cannot make money money off of the new Basic Edition, so if you want to sell something you have to upgrade to the standard license for the difference in cost. You also cannot make more than $100 per copy of a product sold with the Standard License.

The voxel terrain actually uses texture arrays (if the hardware and drivers support it).

You do not have access to glsl or cg with C4. You make your own shaders through the shader editor, then C4 creates the shaders itself from that in the shader language most appropriate for the platform it's being run on.

2.0 is going to be released by the end of this month (there's going to be a very short beta period sometime before that for current licensees).

If you're worried about the visual quality of the demo please keep in mind that it is largely Eric's programmer art (In the 2.0 alpha it is definitely improved, and the 2.0 release has even more that current licensees haven't had access to yet). To get a better idea of what you can achieve look at the screenshots page AND the showcase section in the forums.


I'd recommend C4 if C++ is your preferred programming language. That's one reason why I picked it. The community is another (they are generally very helpful and professional). Probably the biggest reason I bought into it was Eric's 'resume'. Basically, if you look at what he has done you can see he is a professional in this field with a good reputation, and that gives me confidence that C4 will continue to have strong development in the future (and his inhouse voxel terrain solution, shader editor, and soon to be physics has proven me right on this).

[Edited by - zebeste on May 22, 2010 9:56:48 AM]

In Topic: Another "which 3d game engine to use" thread

11 May 2010 - 03:12 AM

AFAIK programming in Unity doesn't support C++, as was listed as in the OP's list of requirements. I know it supports C#, and I think a couple other languages, but not C++.

In Topic: Best Game Engine for Indie Game?

25 June 2009 - 01:26 AM

Nope, I'm not a developer of the engine (that title is reserved for Eric Lengyel). I don't know why it froze you laptop, but the physics in the engine is getting a complete overhaul in the next release. Also, one of the members maintains a PhysX integration which supposedly works quite well. Currently, the character uses a collision capsule for physics, which probably explains why it feels a little wierd, but as of the next release users will be able to use the world editor to use combinations of geometric shapes on models to represent more complex collision volumes.

In Topic: Best Game Engine for Indie Game?

24 June 2009 - 03:57 PM

I recommend you take a look at the C4 engine: C4 Engine

Feel free to join the forums if you have any questions. If you ask here, I'll try to answer as best I can, but you will get more complete answers there.

A couple of nice points about the engine:
-$350 for standard license-no limits on features or how many copies you can sell. You just can't charge more than $100 per unit.
-Free updates for life
-You get the source
-Excellent community
-Extremely stable with lots of features

In Topic: Torque Advanced vs. C4 Engine vs. Unity Engine

11 June 2009 - 02:20 PM

The demo from terathon has a couple of levels that feature voxel terrain. The cemetery level forms an arch over the path at one point. If you try to run it using intel graphics, then I believe that the terrain will simply look black. The reason this occurs is that the engine uses certain features of OpenGL when texturing the terrain that are not supported by Intel graphics. However, standard heightmap terrains, which is what almost every other engine supports, should work.

If you have other questions, I recommend you join the C4 forums. Eric is very helpful and willing to answer questions like these, and he can do it better and more completely than I can.

PARTNERS