Original post by PlayerX
The new license also only entitles you to use it for one project unless you purchase either the Industrial or Professional license. These don't give prices so you probably can't afford them.
Section II.4 of the new standard license:
"The Licensee may create an unlimited number of Works using the C4 Engine."
However, you cannot make money money off of the new Basic Edition, so if you want to sell something you have to upgrade to the standard license for the difference in cost. You also cannot make more than $100 per copy of a product sold with the Standard License.
The voxel terrain actually uses texture arrays (if the hardware and drivers support it).
You do not have access to glsl or cg with C4. You make your own shaders through the shader editor, then C4 creates the shaders itself from that in the shader language most appropriate for the platform it's being run on.
2.0 is going to be released by the end of this month (there's going to be a very short beta period sometime before that for current licensees).
If you're worried about the visual quality of the demo please keep in mind that it is largely Eric's programmer art (In the 2.0 alpha it is definitely improved, and the 2.0 release has even more that current licensees haven't had access to yet). To get a better idea of what you can achieve look at the screenshots page AND the showcase section in the forums.
I'd recommend C4 if C++ is your preferred programming language. That's one reason why I picked it. The community is another (they are generally very helpful and professional). Probably the biggest reason I bought into it was Eric's 'resume'. Basically, if you look at what he has done you can see he is a professional in this field with a good reputation, and that gives me confidence that C4 will continue to have strong development in the future (and his inhouse voxel terrain solution, shader editor, and soon to be physics has proven me right on this).
[Edited by - zebeste on May 22, 2010 9:56:48 AM]