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DaveGiant

Member Since 26 Jan 2008
Offline Last Active Nov 29 2012 07:56 AM

Topics I've Started

Unity Game Engine?

29 November 2012 - 07:30 AM

Hi,

Sorry, this is a terrifically nooby question. I want to make a top down 2d game. It's going to be basic and probably terrible. Today I saw Unity.

What programming language to write games in when you use Unity? JavaScript or C#?

Is there also a resource of free to use sprites? I am doing this for fun and some cute free-to-use graphics would be very handy.

Developing a Flash Game?

24 July 2009 - 02:20 AM

Hey, I am looking into the possibility of developing a game with flash and was hoping that someone could answer some questions. How many simultaneous connections can you have on a flash game? I was thinking something like guild wars where there are public zones, then users run off into their own instances. Is this possible with flash. I have seen some multiplayer racing games but where does the limit end? I would just like to create an MMO which runs from the browser really.

Running this really simple C++ app

03 January 2009 - 11:13 PM

How do I compile and run the following code?
// a small C++ program
#include <iostream>

int main()
{
    std::cout << "Hello, world!" << std::endl;
    return 0;
}
I have the visual C++ 2008 Express Edition IDE. What kind of app should I be making and how do I get this going?

System Stack

26 January 2008 - 11:59 PM

This came up in a book I had. I used wikipedia but couldn't find out anything about it. Does it go by a more common name? If not can someone tell me what it is please. The book has this in a note.
Quote:
Value types are created on the system stack. You don’t necessarily need to know what that is, but if you’re interested, I strongly urge you to research it on your own. This topic goes beyond the scope of this book, so I don’t have enough room to explain it here, but it greatly helps you understand exactly how computers work, which will in turn make your programs faster and more efficient.

I want to make an mmo with C#

26 January 2008 - 06:07 AM

As the title indicates I would like to develop an mmo in C#. I intend to create a version 1 which looks somewhat like this. http://images.endless-online.com/Screens/screen29.jpg As you can see it is a 2d lightweight application. The main difference between this and what I want to create is that I want freedom of movement instead of a tile based movement system. The reason for this is later on in the development I would like to create a 3d client to run along side the 2d client. So... where do I start? I have a lot of php knowledge and am currently learning C#. I have been told about XNA. Is this a viable option for such a project? If not could someone point in the direction of some good tutorials/books/resources that I could use to get this thing off the ground. Thanks Dave

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