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Member Since 13 Feb 2001
Offline Last Active Oct 07 2016 08:14 AM

Journal Entries

Metaphorical Journeys of Happenstance > A decade of GDNet

Posted 13 February 2011

It's been just about ten years since I created the Ravuya account on GDNet. There's been so many things that have happened since then, and so many friends I've made that it's actually kind of hard to sum it all up in one journal post. I'll keep it brief, but I wanted just to say thank you to everyone, past and present, for making this...

Metaphorical Journeys of Happenstance > Getting Comfortable With Some New Friends

Posted 09 January 2011

I'm testing out the new journal software by doing a small update: I've implemented the NPC editor in the Afterglow editor, so you can now place enemies on the map and have them get angry and try to murder you. It's shaping up into a real game.

I'll be doing more work later, but in the meantime you may be interested in checking out this...

Metaphorical Journeys of Happenstance > Finishing a Game

Posted 17 September 2010

I wanted to hypocritically point people at this excellent Derek Yu article, complete with adorable cartoons.

Metaphorical Journeys of Happenstance > Cut that out

Posted 14 September 2010

I'll just leave this here.

I'm trying to end a lot of my inactivity by taking Afterglow improvements a little at a time. Last night, I improved the game by changing how it draws levels to try and make it look like levels are "cut out" of a solid block (I will be adding some textures or something later to improve this look) and make the walls not look cheap...

Metaphorical Journeys of Happenstance > tuuurbos

Posted 04 May 2010

So I sat down tonight and decided to finish off the view for the Afterglow conversation layer, and here's how I started prototyping:

Just starting out. Not a lot of stuff here that you could call useful.

A little more information but it's missing some visual pop.

Now we're talking. Using the text alignment as a visual clue will hopefully prevent...