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Member Since 30 Jan 2008
Offline Last Active Sep 18 2013 07:48 AM

Journal Entries

IcedCrow's Dev Journal > Project Genesis (Space Sim) - adding a reticle

Posted 18 August 2013


IcedCrow's Dev Journal > Genesis Phase II complete - physics on the ship to station collision

Posted 29 July 2013

The screenshot remains the same as in phase 1, only this time we added some physics to the mix to bounce the ship off of it. This took a little bit of playing around…


The first thing that I had to do was get my ship model loaded in. I’m using the basic ship from the Dir...

IcedCrow's Dev Journal > Fun with Unity - Making spaceships move

Posted 26 July 2013

I have my project broken into milestones, which I call phases... and the first phase is nearing completion. The first phase is simply to be able to render a space station of appropriate scale, and then be able to "fly" around it.

This involved a few things:

1) finding a good space station model and then rendering it (done)
2) creating a camera
3) mappi...

IcedCrow's Dev Journal > Project Crucible Basic Screen

Posted 21 July 2013

Very basic learning with terrain editor for my virtual tabletop. Unity has been a lot of fun so far... needing to raise $1500 for the full version now so I can get the full water version ;)

IcedCrow's Dev Journal > Title Screenshot Rendered

Posted 20 July 2013

Nothing spectacular... title screen shot renders and buttons hooked in: