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Member Since 30 Jan 2008
Offline Last Active Sep 18 2013 07:48 AM

Posts I've Made

In Topic: Since XNA isn't being improved, what do I use?

18 August 2013 - 09:20 PM

It is important to note:  XNA is not a language.  It is a framework.  And it is not going away... it is just not being enhanced.  It is still perfectly viable to use XNA to develop your games in.


However if you do not understand C# (the language that you use to make XNA go) then you wouldn't understand XNA anyway. 

You don't mention any goals or anything really.  

I moved from XNA to Unity because Unity gives me an engine that I don't have to monkey with as I am not interested in programming engines, and I can also use C# to develop with, which is my primary language.

In Topic: Starting up! Where, what and how?

15 August 2013 - 08:40 AM

Your first step is to learn the language.  You can't learn to sprint before you even know how to stand up, let alone walk.


Patience is the key.  Learning the language and then setting your sights on cloning some basic games like Pong, Tetris, etc... are what I would recommend. 

XNA is fine to develop in.  It is a stable platform that will work for a long time to come.  


Best of luck

In Topic: Advice wanted for budding game developer

08 August 2013 - 10:57 AM

My advice is to pick a language and get comfortable with it.  At that point, scripting in Unity will be much easier (assuming you are picking up either C# or javascript... both are similar and both have great real world applications that can be used with it)


Don't try to sprint before you even know how to stand up.

In Topic: How to combine MMO community feel with a player-shaped world?

07 August 2013 - 08:59 AM

I second the above.  EVE ONLINE is good inspiration for a solid design in a good interactive MMO design.


The game has been going a long time as well which is a solid indicator that its designers did something very right.

In Topic: Space Exploration - going about populating a system

06 August 2013 - 06:47 AM

Thank you much.