We've announced some pretty amazing talks for our nucl.ai Conference recently... At this stage the organization team is scheduling talks almost entirely based on what they want to see, so it's turning out well for everyone!
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From the Evolution of AI at Pixar to the Technology behind IBM's Watson, MCTS in Fable Legends (realtime) and Total War (turn-based), the AI Directors in Fortnite, ambient crowds in Assassin's Creed Unity, Behavior Trees and data-heavy animation techniques like Motion fields, and more to come...
Early Bird tickets are almost gone, but there'll be a batch of Early Worm tickets shortly after. Also, if you're a student who want to volunteer now's the time as we only have a couple spots left.
Of course, anything you can do to help spread the word is very much appreciated!
& The nucl.ai Team