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alexjc

Member Since 13 Feb 2001
Offline Last Active Apr 30 2015 04:07 AM

Topics I've Started

nucl.ai Conference 2015: Crowds at Pixar, IBM's Watson, MCTS in Fable Legends, Fort...

29 April 2015 - 02:50 PM

We've announced some pretty amazing talks for our nucl.ai Conference recently... At this stage the organization team is scheduling talks almost entirely based on what they want to see, so it's turning out well for everyone!

 

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From the Evolution of AI at Pixar to the Technology behind IBM's Watson, MCTS in Fable Legends (realtime) and Total War (turn-based), the AI Directors in Fortnite, ambient crowds in Assassin's Creed Unity, Behavior Trees and data-heavy animation techniques like Motion fields, and more to come...

 

Early Bird tickets are almost gone, but there'll be a batch of Early Worm tickets shortly after.  Also, if you're a student who want to volunteer now's the time as we only have a couple spots left.

 

Of course, anything you can do to help spread the word is very much appreciated!
    http://nucl.ai/

 

Thanks!

Alex, Petra

& The nucl.ai Team


Game/AI Conf. 2015 — Call for Speakers: Presentations, Tutorials, Masterclasses

18 March 2015 - 11:44 AM

Do you have a cool project to show off?  Did you work on interesting prototypes?  Have you learned something recently to share with others?  This is your chance!  The largest worldwide conference entirely dedicated to artificial intelligence in games is calling for speakers.

 

  http://gameaiconf.com/vienna/announcement/call-for-speakers/

 

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Any topics relating to AI in interactive media, training and simulations, and of course games are welcome.  In particular, we have tracks for the following:

 

• Character Animation
• Real-time Decision Systems
• Training and Simulation
• Agent Behavior & Coordination
• Procedural Content Generation
• Virtual & Augmented Reality
• Crowds and Ambient Life
• Analytics & Data-Mining
• Systemic Design and AI Direction
 
 
Just send an email to <events at aigamedev.com> to send in your proposal!  We're looking forward to reading them all.
 
Alex, Petra
& The nucl.ai Team

Game/AI Conf. 2014: Early Bird & Call for Speakers (July 7th-10th)

13 February 2014 - 06:08 AM

The Game/AI Conference 2014 will take place on July 7th to 10th, in Vienna/Austria.

 

 

CALL FOR SPEAKERS

 

CallForProposals_Header-304x174.jpg

 

Whether you're a professional working in the games industry, or a researcher in artificial

intelligence, speaking at the conference is a fantastic experience.  So if you have a proposal,

of course we'd love to hear it!

 

Send your email to <events at aigamedev.com>, or consider reading more about it here:

 

    http://gameaiconf.com/highlight/call-for-speakers-volunteers/

 

 

If you have any questions (or ideas) for the conference, don't hesitate to let us know!

 

 

EARLY BIRD TICKETS

 

AkademieDerWissenshaften.wide_-304x174.j

 

We're very pleased to announce that the event this year will take place at the prestigious

Austrian Academy of Sciences, a magnificent and historical building.  It's located at the

heart of Vienna's 1st district, equally amazing for both tourism and game conferences!

 

    http://gameaiconf.com/highlight/2014-confirmed/

 
 

Tickets are available now.  You can secure a 50% discount if you buy now (and not for

much longer), or if you're a student just email us <events at aigamedev.com> and we'll

send you the details for a specially priced ticket!

 

 

Alex

 


Game/AI Conference 2012

31 July 2012 - 04:41 AM

The Vienna Game/AI Conference 2012 is the largest independent event dedicated to artificial intelligence, gameplay and character animation. Last year it brought together over 300 developers from around the world, including programmers from the leading European studios such as IO Interactive, Rocksteady, 2K Czek, Splash Damage, Ubisoft – and many more.


This year, most sessions have been officially announced and the full schedule will follow, including the following titles:
  • BATMAN: ARKHAM CITY from Rocksteady Studios
  • HITMAN: ABSOLUTION from IO Interactive
  • GRiD & F1 from Codemasters
  • SPEC OPS: THE LINE from Yager Development
  • VESSEL from Strange Loop Games
  • MAFIA 2 from 2K Czek
  • MOTORSTORM: APOCALYPSE from Evolution Studios
There are also some tutorials (included in main conference) and workshops (standalone) on the topics of:
  • Procedural Character Animation Workshop
  • Behavior Tree Logic Workshop
  • Monte Carlo Tree Search (MCTS)
  • Data-Mining and Pattern Recognition
Tickets are available from 96€ for the next few weeks, and if you're a student we have a handful of Bronze tickets at 48€. Keep an eye on the official website or @GameAiConf on Twitter for details. If you have any questions don't hesitate to ask!

Alex Champandard

Game/AI Conference 2011

24 March 2011 - 03:17 PM

The Paris Game/AI Conference 2011 is the largest independent event dedicated to artificial intelligence, gameplay and character animation. Last year it brought together almost 300 developers from around the world, including programmers from the leading European studios such as DICE, Guerrilla Games, Quantic Dream, CCP Games, Ubisoft and many more.

This year, the first few speakers have been announced, including:
  • Torsten Reil from Natural Motion, talking about euphoria and its application to BACKBREAKER.
  • Mikko Mononen the open-source wizzard, demonstrating how he applied Recast into KILLZONE 3.
  • Eskil Steenberg, the one-man show behind LOVE (the MMO) about the new AI in the game.
  • Ingnimar Gudmunsson, Battle AI Programmer at the Creative Assembly, on TOTAL WAR: SHOGUN 2.
  • Neil Henning, Technical Lead at Codeplay, about optimizing the AI of NASCAR, THE GAME 2011.
  • Giliam de Carpenter, AI Programmer at Vanguard, telling the story behind the AI in GREED CORP.
  • ... (more to follow shortly)
Tickets are available from 96€ or 48€ if you're a student (just email us to setup your discount). Keep an eye on the official website or @GameAiConf on Twitter for details. If you have any questions don't hesitate to ask!


Alex Champandard

PARTNERS