Jump to content

  • Log In with Google      Sign In   
  • Create Account

alexjc

Member Since 13 Feb 2001
Offline Last Active Feb 13 2014 06:07 AM

Topics I've Started

Game/AI Conf. 2014: Early Bird & Call for Speakers (July 7th-10th)

13 February 2014 - 06:08 AM

The Game/AI Conference 2014 will take place on July 7th to 10th, in Vienna/Austria.

 

 

CALL FOR SPEAKERS

 

CallForProposals_Header-304x174.jpg

 

Whether you're a professional working in the games industry, or a researcher in artificial

intelligence, speaking at the conference is a fantastic experience.  So if you have a proposal,

of course we'd love to hear it!

 

Send your email to <events at aigamedev.com>, or consider reading more about it here:

 

    http://gameaiconf.com/highlight/call-for-speakers-volunteers/

 

 

If you have any questions (or ideas) for the conference, don't hesitate to let us know!

 

 

EARLY BIRD TICKETS

 

AkademieDerWissenshaften.wide_-304x174.j

 

We're very pleased to announce that the event this year will take place at the prestigious

Austrian Academy of Sciences, a magnificent and historical building.  It's located at the

heart of Vienna's 1st district, equally amazing for both tourism and game conferences!

 

    http://gameaiconf.com/highlight/2014-confirmed/

 
 

Tickets are available now.  You can secure a 50% discount if you buy now (and not for

much longer), or if you're a student just email us <events at aigamedev.com> and we'll

send you the details for a specially priced ticket!

 

 

Alex

 


Game/AI Conference 2012

31 July 2012 - 04:41 AM

The Vienna Game/AI Conference 2012 is the largest independent event dedicated to artificial intelligence, gameplay and character animation. Last year it brought together over 300 developers from around the world, including programmers from the leading European studios such as IO Interactive, Rocksteady, 2K Czek, Splash Damage, Ubisoft – and many more.


This year, most sessions have been officially announced and the full schedule will follow, including the following titles:
  • BATMAN: ARKHAM CITY from Rocksteady Studios
  • HITMAN: ABSOLUTION from IO Interactive
  • GRiD & F1 from Codemasters
  • SPEC OPS: THE LINE from Yager Development
  • VESSEL from Strange Loop Games
  • MAFIA 2 from 2K Czek
  • MOTORSTORM: APOCALYPSE from Evolution Studios
There are also some tutorials (included in main conference) and workshops (standalone) on the topics of:
  • Procedural Character Animation Workshop
  • Behavior Tree Logic Workshop
  • Monte Carlo Tree Search (MCTS)
  • Data-Mining and Pattern Recognition
Tickets are available from 96€ for the next few weeks, and if you're a student we have a handful of Bronze tickets at 48€. Keep an eye on the official website or @GameAiConf on Twitter for details. If you have any questions don't hesitate to ask!

Alex Champandard

Game/AI Conference 2011

24 March 2011 - 03:17 PM

The Paris Game/AI Conference 2011 is the largest independent event dedicated to artificial intelligence, gameplay and character animation. Last year it brought together almost 300 developers from around the world, including programmers from the leading European studios such as DICE, Guerrilla Games, Quantic Dream, CCP Games, Ubisoft and many more.

This year, the first few speakers have been announced, including:
  • Torsten Reil from Natural Motion, talking about euphoria and its application to BACKBREAKER.
  • Mikko Mononen the open-source wizzard, demonstrating how he applied Recast into KILLZONE 3.
  • Eskil Steenberg, the one-man show behind LOVE (the MMO) about the new AI in the game.
  • Ingnimar Gudmunsson, Battle AI Programmer at the Creative Assembly, on TOTAL WAR: SHOGUN 2.
  • Neil Henning, Technical Lead at Codeplay, about optimizing the AI of NASCAR, THE GAME 2011.
  • Giliam de Carpenter, AI Programmer at Vanguard, telling the story behind the AI in GREED CORP.
  • ... (more to follow shortly)
Tickets are available from 96€ or 48€ if you're a student (just email us to setup your discount). Keep an eye on the official website or @GameAiConf on Twitter for details. If you have any questions don't hesitate to ask!


Alex Champandard

Questions for Live Q&A with AAA Developer Later?

06 October 2008 - 10:26 PM

Hi, I posted the news earlier, but I'd like to open it up to questions in this forum. Later today (October 7th), we'll be running two Marathon Q&A Sessions: “Almost Everything You Wanted to Know about Game AI” by picking my brain... I'm currently contractor on Killzone 2's AI and previously Senior AI Programmer at Rockstar Games. Ask your questions below, but see http://live.aigamedev.com/ for details. Alex

AiGameDev.com Launches its Online Training Program

02 October 2008 - 01:32 AM

Hi, I haven't been so active here lately, but here's why... We've been running the Insider's blog at AiGameDev.com called Game AI for Professionals for a while now. In fact you can and always will be able to sign-up freely here. We cover stuff like cutting edge papers, multi-threading code samples, and audio from the Paris Game AI Workshop. But now we're taking things even further with our new online training program / membership site. So far response has been fantastic so I thought I'd let you know as we're closing for new members in less than a week, and I don't want you to kick yourself later! The full line-up for this Autumn is looking pretty good, with Chris Jurney on the AI of Company of Heroes, Dmitriy Iassenev on S.T.A.L.K.E.R. and (just confirmed!) Max Dyckhoff from Bungie in a masterclass about Behavior Tree Design. Combined with the sandbox, we think it's going to be an amazing three months. "Like GDC but on the web. A great site for professional game developers." -- Gwaredd, Technical Director, Climax Studios Full details can be found here: http://aigamedev.com/launch Alex Alex J. Champandard Editor, AiGameDev.com Consultant, Killzone 2

PARTNERS