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Member Since 01 Feb 2008
Offline Last Active Oct 29 2012 04:02 PM

Posts I've Made

In Topic: Slow mouse position

08 July 2012 - 03:21 PM

Here's my 2 cents...

Without the code I'm mostly guessing but it's likely you have a resource contention where your active main-loop thread is different from the EDT which would be handling all AWT events.

If you're planning on running a full-screen game with active rendering it might be worth while looking into a framework such as lwjgl or Slick2D (slightly higher level) that will give you full control over the drawing as well as the input events.

In Topic: MUD Help

05 May 2012 - 04:47 PM

You could also download the source to a MUD. I know the DIKU source is readily available.

In Topic: Game Economics

28 March 2012 - 01:01 AM

First of all Im not asking for specific advice about my game. just discussing for all MMOs. how the hell would this work in single player without NPCs?

I'm done with this discussion. Bye.

In Topic: Game Economics

27 March 2012 - 07:40 PM

Some more information about your game would be useful e.g.:

1. Is it single player or multi-player?
2. What is an actual resource. What sources are there and what sinks?
3. Is the value of the currency fixed? Are you modeling it based on something? How does it enter and exit the world?

Anyways, more specific questions would help get the discussion rolling.

In Topic: Need Some Advice: MORPG

27 March 2012 - 07:24 PM

If you're comfortable programming 2D games already it shouldn't be too much of a leap to create a server. Lookup socket programming and start by creating a 'echo' server or something similar.

As for hardware, you don't need anything special at first. Written correctly, a laptop is a good enough server for up to several dozen connections if not even more. The tricky part is when you want to officially host your server. You'll need an ISP that allows you to run your server process and have it listen on your specified port(s).