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29 April 2012 - 04:37 AM
C++ compiler tends to destroy loop as everything is constant (volatile fixes that)
25 April 2012 - 02:06 PM
24 April 2012 - 11:20 PM
And the debug call stack:#0 00424842 SearchCell::get_f(this=0x0) (C:/Projects/Individuellt Mjukvaruutvecklingsprojekt/Game/DungeonsOfZiro/files/SearchCell.h:33)
24 April 2012 - 03:06 PM
Possibly it's an optimization causing object to be allocated on the local stack [...]
24 April 2012 - 03:00 PM
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