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Member Since 04 Feb 2008
Offline Last Active Today, 01:37 PM

Journal Entries

Fastcall's Development Blog > It’s happening

Posted 26 April 2016

Oh boy, it’s happening.

http://i.imgur.com/fy3Usda.png (665 KB) 
Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.

Fastcall's Development Blog > Doodle

Posted 25 April 2016

Just a doodle. 
http://i.imgur.com/DeyN9TZ.png (177.8KB)

Fastcall's Development Blog > Block Transfers, Buffers, and Audio

Posted 15 April 2016

Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data without knowing how large the stream of data is. I solved a similar problem at work and in my audio synthesizer. In the case of the synthesizer, I wanted an...

Fastcall's Development Blog > Maximized IPBoard Chat

Posted 21 February 2016

Hi there. It’s been a while. Spent some time today fixing up the stupid IPBoard chat. I somehow managed to monkey-patch IPBoard’s styles to maximize use of screen space:



The style can be found below and can b...

Fastcall's Development Blog > Quick Opaque Pointer Example

Posted 31 December 2015

Hi there.

Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific dependencies (types, macros, includes, and et. al.) away from the header and into the actual source where its used. Including "Foobar.h" from "Unrelated.cpp"...