Hello,
I have recently released publicly Esenthel Engine (free for non-commercial use), it's an advanced 3d game engine.
More details are in this thread http://www.gamedev.net/community/forums/topic.asp?topic_id=481809
with detailed features, installation, documentation, tutorials tools and other
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#481812 Esenthel Engine - Advanced 3D Game Engine available
Posted by esenthel
on 04 February 2008 - 11:45 PM
#481809 Esenthel Engine - Advanced 3D Game Engine available
Posted by esenthel
on 04 February 2008 - 11:37 PM
Hello,
I have recently released publicly Esenthel Engine (free for non-commercial use), it's an advanced 3d game engine.
You can download it from here http://www.esenthel.com/en/download.html
The package contains step by step installation, documentation, tutorials and tools.
This is the full list of features:
1. Key features
simplicity
speed
stability
visual effects
physics
constantly evolving
tons of useful functions
2. Detailed features
AI
pathfinding (2d polygon based)
Animation System
skeletal
keyframed
blending
events
highly compatible (one humanoid animation works on all humanoid skeletons)
Camera
support of 4 cameras - Fpp, Tpp, Isometric, Custom
camera effects - quake, dizzyness
automatic frustum calculation for geometry culling
Geometry
calculating surface area, volume, distance between, multiple transform operations (moving, rotating, scaling, transforming by matrix), basic collision detection, drawing of
plane
point (2d/3d)
edge (2d/3d)
triangle (2d/3d)
quad (2d/3d)
rectangle
box
oriented box
circle
sphere
capsule
tube
torus
cone
pyramid
Graphics
color rgb, hue, brightness, opacity, inverse, adding, lerping
gamma calibration
4:3, 5:4, 16:9, 16:10 or custom screen aspect support
shader model 2.0, 3.0 supported
vertex buffering for simple graphics drawing (images, gui elements, geometry objects, ...)
anisotropic filtering, mip-mapping, synchronization, windowed / fullscreen
screenshot taking
font drawing with shadows
textures supported L8, A8, A8L8, X8R8G8B8, A8R8G8B8, DXT3, DXT5, ...
texture lock, unlock, crop, blur, downsample, pixel set, get
bump to normal map conversion
importing bmp, png, jpg, tga, dds
point, directional, cone lights
occlusion query support
particle system (based on a single shape, or animated skeleton)
viewports, rendertargets
smooth fading between screens
2d effects - subtitles, ripple, fade using fade texture
GUI
custom GUI, with support of - button, checkbox, combobox, context menu, desktop, amplitude bar, custom element, image, tabs, text, viewport, list, progress bar, region, slidebar, textline, window, window IO file/dir selection
Input
keyboard, mouse, joypads
detecting key states, key pushes, key releases, key double clicks, and key combos
mouse rectangle clipping, driver disabling, hardware pointer
IO
custom file object class, with support of reading & writing - binary, text, xml files, from memory, file or file inside file wth data encryption
detecting file / directory information, file / directory searching, file / directory creating / deleting, operating on all files inside directory
data packing to one big PAK file (keeps directories structure, automatically sorts files for faster accessing)
drives detection (hdd, cd..)
Mathematics
math operations - minimum, maximum, average, abs, saturate, sign, trunc, round, ceil, floor, frac, align, sqr, cube, sqrt, cbrt, pow, ln, log2, sin, cos, sincos, tan, ctan, acos, asin, atan, angle, linear interpolation, hermite interpolation, power interpolation, equation solving of 0th, 1st, 2nd and 3rd degree
vector (2d, 3d, 4d float & int) operations - add, subtract, multiply, divide, change sign, abs, minimum component, maximum component, minimum index, maximum index, normalize, length, length^2, set length, dot product, cross product, perpendicular, comparing, epsilon comparing, matrix transforming
matrix (3x3, 4x3, 4x4) operations - moving, scaling, rotating, multiplying, inversion, from quaternion
512-bit precision integer / float operations - add, sub, mul, div, mod, sqr, sqrt
calculator function (calculates given strings for example "sin(2*x) + dot(vec(1,2,3),vec(4,5,6)) + 15*(1+2*pow(x,y))" to int, float or vectors)
Mesh
vertexes (position, normal, tangent, binormal, tex0, tex1, matrix index, blend weights, size, duplicate index)
edges (vertex index, adjacent face, normal, flag, id)
triangles (vertex index, adjacent face, adjacent edge, normal, flag, id)
quads (vertex index, adjacent face, adjacent edge, normal, flag, id)
automatic uv mapping
transforming (moving, scaling, matrix transforming), reversing, mirroring
correct normal, tangent, binormal calculation
vertex welding, edge welding, edge subdividing, face subdividing
joining, spliting, duplicating
linking vertex->vertex neighbour, vertex->edge, edge->face, rectangle->edge
convert triangle to quads, quads to triangles, edges to polygons
logical operations on 2d / 3d meshes (or, and, xor, sub..) - BETA
add/remove vertex / edge / triangle / quad
optimize (remove inline vertexes, faces, vertex cache)
binary/text custom format, importing 3ds, ase, obj, wrl, x, xml (igame/3dxi)
Memory
zero, copy, is copy, list copy, set byte value, comparing, swapping, copy aligned data (8to32, 16to32, 24to32, 32to8, 32to16, 32to24), encrypting, decrypting, allocating, reallocating
memory handlers working on any defined structure (list based, block based)
cache for storing dynamic loaded data (meshes, materials, textures, animations, skeletons or any custom data) with name sort for faster access times, and ability to load files in local or global path
sorting custom structures with custom comparing function
Miscellaneous
game config file support
cpu detection (mmx, 3dnow, sse, sse2, sse3, number of cores)
state manager
custom randomizing unit creating random ints, floats, probability correct vector directions, points (on surface or inside) sphere, box, capsule, tube, edge, circle, rectangle.
log file support
clipboard get / set text values
detecting system language
custom string operations (case up, case down, add, length, compare, path compare, starts with, contains, contains words, replace, get extension, get not extension, get path, get base name, string<->int, string<->binary, string<->hex, string<->real, string<->vector)
timer support - frame time, current time, frames per second
date & time operations - differences between 2 dates in seconds, seconds from 1 Jan 0 AD 00:00:00 (leap years support included)
OS windows minimize, maximize, activate, move, get parent, get focused
drag & drop support with custom provided function
data de/compression
Network
downloading file from url address
Physics (thanks to PhysX)
rigid body collision detection
rag dolls
character controllers
actors - sphere, capsule, box, oriented box, convex, triangle based (static only)
joints - fixed, hinge, sphere, prism, breakables
calculating actor position, matrix, velocity, angular velocity, energy, mass, damping
Shaders
flat, normal, parallax, relief bump mapping
reflection / environment maps
dynamic light maps
light blooming
glow
hdr + eye adaptation
motion blur
per pixel lighting
stencil shadows (soft & hard)
shadow mapping (soft & hard)
volumetric lighting
soft particles
fire, water, fur, fog, sky effects
gui effects
Sound
1d/3d, streamed wav / ogg, from file or memory
custom volume groups (sound fx, voice, music, ambient, global)
music and ambient systems play random tracks from given theme (set of tracks), with crossfading support
Threading
process management
simplified threading
separate threads for game updating, physics calculating, rendering, sound processing
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