I've written a tutorial on how to take photographs of a static object and convert them to normal maps and albedo/diffuse maps with ShaderMap 3.
The basics of the tutorial are:
- Setup your camera to take static photos of the object.
- Photograph the object four times each lighted from a different direction.
- Bring the photos into ShaderMap 3 using the Normal from Photos template.
- View the results in real-time and make changes to intensity.
Read the entire tutorial here: Normal Map Photography | ShaderMap Tutorials
Learn more about ShaderMap at: http://shadermap.com