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Member Since 12 Feb 2008
Offline Last Active Mar 28 2016 01:55 AM

Posts I've Made

In Topic: "Programming Game AI by Example" - your opinion?

07 February 2014 - 02:48 AM

Just to add, I think this book is amazing, one of the best I've read

In Topic: How to make a competitive stealth game interesting for both players?

22 January 2014 - 08:48 PM

Your idea sounds similar to the multiplayer in The Legend of Zelda: Phantom Hourglass, look it up and you might get some inspiration

In Topic: Experience going freelance/consultant as a game designer?

20 January 2014 - 09:54 PM

I don't think I've ever heard of a freelance game designer, most people need to be internal to fully understand the idea and be able to flesh out the idea.

In Topic: Unity 2D

14 December 2013 - 07:40 PM

This isn't a design topic but I'll answer you anyway.

From a programming perspective here is little difference. Calling functions is just as normal but with appending the function name with '2D'.

In editor you'll find a new GameObject called Sprite which has a SpriteRenderer, identical to an object with a MeshRenderer really.

My advice: just play around with it.

In Topic: Ideas for Game! 3D Top-Down Shooter!

11 December 2013 - 12:11 AM

Is your game called Vague?