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Member Since 12 Feb 2008
Offline Last Active Mar 28 2016 01:55 AM

#5283349 A deeper way of representing opinions of NPCs

Posted by on 25 March 2016 - 02:50 AM

I'm trying to think of a good way of calculating/showing an NPCs opinion of someone else (whether that be another npc or the player).


Games like Crusader Kings use a plus/minus of reasons but it can feel shallow


+50 - Has a nice face

-50 - Tried to kill me


Doesn't quite represent truly the complex relationships and opinions humans can have.


I thought of having several of these in one. For example one measurement of how much they like you personally, a measurement of how much they like what you do, a measurement of how much they agree with actions you've taken.




Personality opinion: +5 Friendly, - 10 Short temper

Actions opinion: -10 Insulted me


But I'm looking for a nicer solution that just more numbers.


Any ideas or suggestions?

#5116988 Unity 2D

Posted by on 14 December 2013 - 07:40 PM

This isn't a design topic but I'll answer you anyway.

From a programming perspective here is little difference. Calling functions is just as normal but with appending the function name with '2D'.

In editor you'll find a new GameObject called Sprite which has a SpriteRenderer, identical to an object with a MeshRenderer really.

My advice: just play around with it.

#5116116 Ideas for Game! 3D Top-Down Shooter!

Posted by on 11 December 2013 - 12:11 AM

Is your game called Vague?

#5114756 From Paper to Screen

Posted by on 05 December 2013 - 08:46 PM

This isn't a game design question, this is essentially "How do you program?"

Choose a language or an engine, follow some tutorials.

#5064935 What should I name the Gods?

Posted by on 26 May 2013 - 03:48 AM

Why not use http://translate.google.com/; type in one of those words and then base the name on the result.


Murder is asesinato in spanish, so maybe her name could be Aseso or something.

#5034916 Real Time Menu for Game

Posted by on 21 February 2013 - 02:46 AM

If you don't know how to make a menu then you don't know how to make a game.

#5028853 My GDD

Posted by on 04 February 2013 - 06:19 PM

I mailed it to myself and got it today so that's why I am posting it. Not saying my idea is best, but people will steal when they can.

Just so you know, this means nothing. Mailing something to yourself does not prove anything, it's kind of a "legal urban myth" to believe it does.

#5008645 Being Immortal, Can it be Fun?

Posted by on 08 December 2012 - 06:30 PM

I think some people are missing the point of my question, I didn't literally mean Superman himself! He was an example, I meant any invincible character.

And the aspect of fun I meant being from a challenge, such as combat, would combat be fun if you knew you could just stand there and take hits without being hurt?

#5007697 Being Immortal, Can it be Fun?

Posted by on 06 December 2012 - 03:44 AM

So I was thinking about Batman: Arkham Asylum and how fantastic that game and it's sequel are.

Then it made me wonder, could a Superman game ever be fun? There have been attempts but none ever successful (some of you, like me, might have painful memories of Superman 64?).

Can playing as Superman, or any similar character who is basically unbeatable, be fun? You wouldn't have a life bar and there'd never be a game over; how could we as game designers make this fun?

#4996152 Feedback on Unique Zombie Survival Game Idea?

Posted by on 01 November 2012 - 05:38 AM

Did anyone else chuckle upon seeing the word 'unique' beside the words 'zombie survival game idea'?

#4994862 How to Unsettle a Player

Posted by on 28 October 2012 - 05:00 PM

Stalked in a Place of Safety - Attacks in a bathroom or other places in extreme privacy.

As someone who's always considered making a horror game but never had good enough ideas: this is really, really fascinating. I never considered this before, it such a simple concept but it makes so much sense.

It gives me the idea of having a "safe room" where no enemies can enter, it's a place to heal/rest/save etc but maybe later in the game an enemy unexpectedly bursts in which is totally unexpected because you were told this place was safe from them.

#4990668 Tactical/management game - african civil war

Posted by on 16 October 2012 - 03:40 AM

It sounds interesting but I think you should avoid using Africa as the setting, use a made-up place, some people will take it the wrong way and use it for their own agendas.

#4990667 Thoughts on making a 'living' world

Posted by on 16 October 2012 - 03:38 AM

The only problem I have with this is that characters may be 'flat' and under-developed.

In that if you're only looking at the group, you're not considering the individual. What if one bandit is really reckless and ends up killing his group? What if a king in a far off land decides to wipe out those bandits? etc etc

#4990259 Picking My Game's Name

Posted by on 14 October 2012 - 10:59 PM

I would take the name from within the game itself.

For example, if I made a game where a young boy is trying to rescue a princess called zelda, I might call that game The Legend of Zelda.

If I were making a game set in the crusades, I would call it Crusader Kings.

What names are in your game? Make sure the name conveys what the game is about.

"Minecraft" for example, it is the words Mine and Craft since those are what you do.

#4987007 Opinions on various sprite styles for a 2d browser-based RPG

Posted by on 04 October 2012 - 10:48 PM

Wouldn't this perhaps be better placed in Visual Arts?


As for my opinion, they're all rather bland and typical, they look very generic.

The best one though is the guy in the bottom right, he's the only one that doesn't look completely static.