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Member Since 12 Feb 2008
Offline Last Active May 10 2015 02:15 AM

Topics I've Started

The Sims: Better relationship measurement

09 May 2015 - 12:16 AM

In the Sims your characters has relationships with other characters.


This relationship is measure from -100 to +100 based on the actions you do.


I'd love to discuss a more complex design where relationships aren't simply a number but something much more meaningful but I'm at a loss for ideas on how a system like this would work.

What Do You Love or Hate About On-Rail Shooters?

17 February 2013 - 02:12 AM

I've got an idea for an on-rails shooter (not like Starfox, more like House of the Dead arcade style); for those who have played this games what did you like and what didn't you like, what kind of features would you like to see in these kind of games?

Being Immortal, Can it be Fun?

06 December 2012 - 03:44 AM

So I was thinking about Batman: Arkham Asylum and how fantastic that game and it's sequel are.

Then it made me wonder, could a Superman game ever be fun? There have been attempts but none ever successful (some of you, like me, might have painful memories of Superman 64?).

Can playing as Superman, or any similar character who is basically unbeatable, be fun? You wouldn't have a life bar and there'd never be a game over; how could we as game designers make this fun?

More efficient alternative to compare booleans?

08 October 2012 - 11:21 PM

Say I have many booleans, for simplicity sake I will called them A, B, C and D.

so my code if:
[source lang="cpp"]if(A && B && C && D){doSomething();}else if(A && B && C)//but NOT D{doSomethingElse();}else if(A && B && D)//but NOT C{doSomethingElseElse();}else if(B && C)//but NOT D or A[/source]
and this will continue onward for all possiblites (what if only A is true, none are true etc etc etc).

I know a switch statement could be used but that'd be just as long.

Is there a better way of doing this?

Getting All The Possibilities? (for dialogue)

08 September 2012 - 04:14 AM

Okay, so I'm wondering if there's an easy method (or software) that'll help me do some dialogue.

As in, I have several boolean (true/false) and I want the character to do something different depending on each.

For example.

Windy, Cold, Daytime

so if it is windy and cold but not daytime: It is a cold night
If it is windy and daytime but not cold: it is a windy, warm day
If it is not windy, not cold and daytime: it is a warm day

ect ect ect

I need an easy way to list all the possibilities AND be able to add new variables (true/false).

Thanks for any help you can give.

Something similar to this is great: http://www.mathsisfu...calculator.html


Okay since no-one is replying I'm hoping it's because you don't understand? I'll try to clarify what I'm looking for.

Let's say I have a game with relationships between the player and AI NPC characters.

Now every time they talk, the NPC will reply differently depending on different factors.

How can I plan these responses in a neat layout in Word or another program?

For example:

I have three variables: isHappy, isCold, isHungry, which then have the values of either True or False.

I need a program (or a quicker method than writing) that means I can get all the possibilities for the scenarios:

isHappy = true, isCold = true, isHungry = true; means "Even though I'm cold and hungry, I still feel good about myself!"

isHappy = true, isCold = true, isHungry = false: means "I'm full and feel great but it's cold in here!"

isHappy = true, isCold = false, isHungry = false; means "I feel GREAT!"

and this will continue for all (9?) possibilities.

Now, just writing it out like this is fine for 3 values and 9 outcomes. But I want to consider up to 10 values (1000s of outcomes).

2nd Edit:

To clarify I don't want something to make dialogue for me, I just want it to list, like this:

isHappy = true, isCold = true, isHungry = true
isHappy = true, isCold = true, isHungry = false
isHappy = true, isCold = false, isHungry = false ect ect

Then I will add what I want to be the dialogue myself.

This is also just for design, not actual coding.