- Viewing Profile: Posts: jamby
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
About Me
I'm working on a 3D engine called Nightshade. My dev log for it is at http://www.nightshadegames.com/
I made a Facebook page for the engine. Follow me on Twitter!
I made a Facebook page for the engine. Follow me on Twitter!
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In Topic: Whats a good game to start with
06 June 2012 - 09:15 AM
Snake always seems to pop up in these kind of discussions. I even found one in the Roku SDK recently. Tic-tac-toe is an easier first game, though. Just pick something you know you can finish.
In Topic: Is there any reason I shouldn't purchase this Logitech keyboard?
03 June 2012 - 11:19 AM
Personally, I think 70 bucks for a damn keyboard is overkill. I hate gimmicks like "LED displays" or 'backlights"
Never understood those gimmicks, like LCD keys. Keyboard tech specs should not have to say things like "viewing angle of 160 degrees".
In Topic: Getting mouse and keyoard input
02 June 2012 - 12:20 AM
You can't beat your current method for simplicity. If it works then stick with it. If you ever decide it's no longer enough, Raw Input is pretty simple to get up and running; easier than DirectInput.
In Topic: How do you manipulate individual pixels in a texture in Direct3D on the CPU?
31 May 2012 - 05:52 PM
the OP did tag the question as [D3D9].
Hmm...sorry. Never saw any tag because they don't show on the "Interesting Topics" list on the home page where I saw the thread.
In Topic: How do you manipulate individual pixels in a texture in Direct3D on the CPU?
31 May 2012 - 03:42 PM
You need to call Map() on the texture to get access to the texture data. Don't forget to call Unmap() afterwards. You will have had to create the texture with the proper flags to be able to write to the texture.
ID3D10Texture2D
ID3D10Texture2D
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