Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


jamby

Member Since 12 Feb 2008
Offline Last Active Mar 27 2014 08:46 AM

Posts I've Made

In Topic: Whats a good game to start with

06 June 2012 - 09:15 AM

Snake always seems to pop up in these kind of discussions. I even found one in the Roku SDK recently. Tic-tac-toe is an easier first game, though. Just pick something you know you can finish.

In Topic: Is there any reason I shouldn't purchase this Logitech keyboard?

03 June 2012 - 11:19 AM

Personally, I think 70 bucks for a damn keyboard is overkill. I hate gimmicks like "LED displays" or 'backlights"


Never understood those gimmicks, like LCD keys. Keyboard tech specs should not have to say things like "viewing angle of 160 degrees".

In Topic: Getting mouse and keyoard input

02 June 2012 - 12:20 AM

You can't beat your current method for simplicity. If it works then stick with it. If you ever decide it's no longer enough, Raw Input is pretty simple to get up and running; easier than DirectInput.

In Topic: How do you manipulate individual pixels in a texture in Direct3D on the CPU?

31 May 2012 - 05:52 PM

the OP did tag the question as [D3D9].


Hmm...sorry. Never saw any tag because they don't show on the "Interesting Topics" list on the home page where I saw the thread.

In Topic: How do you manipulate individual pixels in a texture in Direct3D on the CPU?

31 May 2012 - 03:42 PM

You need to call Map() on the texture to get access to the texture data. Don't forget to call Unmap() afterwards. You will have had to create the texture with the proper flags to be able to write to the texture.

ID3D10Texture2D

PARTNERS