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Member Since 21 Feb 2008
Offline Last Active Sep 25 2015 06:18 AM

Posts I've Made

In Topic: Geometry shader not working properly

22 July 2015 - 11:04 AM

Is this for updating the slices of a 3d rendertarget?

In Topic: Displacing mesh data based on displacement map

14 July 2015 - 02:02 AM

You could do the displacement in the vertex shader and using transform feedback to get the updated vertexbuffer cpu-side and write that to OBJ.

Maybe that could work?

In Topic: How to get system time & date?

10 July 2015 - 10:54 AM

time.h and gettime ?

In Topic: Edge artifact with basic diffuse shading

02 July 2015 - 08:39 AM

Had a quick look, this may not be the issue, but why is your w set to 2 here?

gl_Position = gMVP * vec4(Position, 2.0);

Also try instead of (1,1,1).

vec3 DirectionalLightDirection = normalize(vec3(1.0f, 0.0f, 0.0f));

In Topic: Sleepwalking Takes a Dark Turn

29 May 2015 - 10:08 AM

Man that's horrible :(

My grandmother used to sleepwalk a lot, but not to that extent, she would keep herself within the house.


This may be of some help to you, although I am sure you have done your research on the matter: