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nicolas.bertoa

Member Since 24 Feb 2008
Offline Last Active Today, 01:03 AM

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+1Logged inJul 19 2016 05:59 PM
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+3[D3D12] Multithread Architecture - A First ApproachJul 13 2016 06:22 AM
+3[D3D12] Multithread Architecture - A First ApproachJul 13 2016 05:49 AM
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+1Voted up How come changing DXGI_SWAP_CHAIN_DESC.BufferCount has no effect?Jul 08 2016 12:53 PM
+1Logged inJul 07 2016 06:30 PM
+3Is DirectXMath thread safe?Jul 07 2016 03:36 PM
+3Is DirectXMath thread safe?Jul 07 2016 03:36 PM
+1Logged inJul 06 2016 06:04 PM
+3[D3D11] Deferred Shading PresentationJul 06 2016 05:02 PM
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+3[D3D11] Deferred Shading PresentationJul 05 2016 03:03 AM
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+1Voted up [D3D12] A doubt about SwapChain::Present and ExecuteCommandLists()Jun 26 2016 12:43 PM
+1Logged inJun 25 2016 06:38 PM
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