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Nikko_Bertoa

Member Since 24 Feb 2008
Offline Last Active May 23 2016 10:36 AM

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+1Logged inMay 23 2016 10:36 AM
+1Logged inMay 10 2016 06:28 PM
+1Logged inMay 09 2016 11:09 PM
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+1Logged inMay 02 2016 05:22 PM
+3Multithreading exercise - Bouncing particlesMay 02 2016 04:29 AM
+3[D3D11] Vertex Shader vs Instancing vs Geometry ShaderMay 01 2016 07:57 AM
+1Logged inApr 30 2016 07:23 PM
+3[D3D11] Vertex Shader vs Instancing vs Geometry ShaderApr 30 2016 04:55 PM
+3Multithreading exercise - Bouncing particlesApr 30 2016 07:27 AM
+3[D3D11] Vertex Shader vs Instancing vs Geometry ShaderApr 30 2016 04:22 AM
+3Multithreading exercise - Bouncing particlesApr 30 2016 03:58 AM
+1Logged inApr 30 2016 12:40 AM
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+1Logged inApr 21 2016 08:20 PM
+1Voted up [D3D12] About CommandList, CommandQueue and CommandAllocatorApr 20 2016 10:47 PM
+1Voted up [D3D12] About CommandList, CommandQueue and CommandAllocatorApr 20 2016 07:30 PM
+1Logged inApr 20 2016 07:28 PM
+1Logged inApr 19 2016 11:19 PM
+3[D3D12] Direct3D 12 Documentation in PDF :)Sep 06 2015 07:55 AM
+3[D3D12] Direct3D 12 Documentation in PDF :)Sep 05 2015 05:28 AM
+3[D3D12] Direct3D 12 Documentation in PDF :)Sep 04 2015 11:44 PM
+3[D3D12] Direct3D 12 Documentation in PDF :)Sep 03 2015 12:21 AM
+3[D3D12] Direct3D 12 Documentation in PDF :)Aug 31 2015 04:42 AM
+1Logged inAug 29 2015 03:07 PM
+1Logged inDec 05 2014 08:18 AM
+1Logged inNov 10 2014 11:44 PM
+1Logged inNov 05 2014 02:00 PM
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